I am a game developer in the indie sphere who completed an architectural education before turning away (some might say foolishly) from architecture completely and picking up game development. Over the last couple of years I have been learning my craft on the job while developing Imp Paired, a puzzle game for iOS. Along side that I have been pursuing a lot of self directed learning and receiving much needed advice from some awesome and helpful people in the worlds of game development and software development.
Imp Paired is about to be released and I'm pretty pleased with it. I think I have found a calling. That's really been a solo project, but in the future I'm keen to work with other talented people to make brilliant games, so GGJ is a good opportinity to do that on a micro scale.
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