I'm half of Howling Moon Software. We work fulltime making games, especially Unity games and iOS games. We developed the Chipmunk 2D Physics engine.
My interesting skills include: Unity3D (pro w/ asset server) for 3D game dev, use of Chipmunk in 2D games, programming in C#, Java, and Objective-C, maybe Ruby and a few other things. I'm pretty bad at art stuff.
I expect to be around Friday, Sat, and Sunday, but I probably won't be sticking around all night long.
I'd probably contribute to just about any sort of game, especially if there's an artist available to make art for it.
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