University of Denver

Jam Site Information
Address: 

University of Denver
Shwayder Art Building
2121 E Asbury Avenue
Denver, Colorado 80208

http://www.du.edu/utilities/maps/index.html?mpType=0&mrkID=28

We will make use of the C-cubed studio spaces at the top floor of the Shwayder Art Building. Most easily accessible by the west stairwell. The photograph above is of the main entrance which faces Asbury Avenue. The west stairwell is the the left as one enters the main entrance.

City or Metro: 
Denver
State: 
Colorado
Country: 
USA
Building Name: 
Shwayder Art Building
#hashtag: 
#ggj_DU
Jam Organizer Information
Contact Name: 
Rafael Fajardo
Contact Email: 
Rafael.Fajardo@du.edu
Jam Logistics
Entrance Fee: 
none
Site will remain open for entire 48 hours
Who Can Participate: 
Anyone
Age Restrictions: 
18+ years only, please
Food Options: 
Have access to coffee/beverages and food in close vicinity
Security: 
This site has onsite security
Auditorium Space: 
Have auditorium space available
Media Stream

http://www.ustream.tv/channel/globalgamejam2013-denver

Notes: 

We will support projects that support Games For Change (G4C).

We have access to only basic development software in our labs, but have the ability to download tools as needed. We have 20 MacOS workstations, and plenty of open tabletops and pervasive electrical outlets. We are a secure facility.

We will have access to:
>"The Nexus" a lab/classroom with 15 Mac OS towers with room for another fifteen
people who would bring their own laptops (or other gear) and pervasive
electrical outlets.
>"Leo Block Studio" an open space with 10 Mac Minis, two are outfitted with
capacity to dual boot into Windows, with room for another eight people who would
bring their own laptops or gear and pervasive electrical outlets.
>"The Cloud" a flexible configurable space with tables and seating for 25 with
pervasive electrical outlets.
>"The Lab" a flexible space with workbenches and seating for 15 with pervasive
electrical outlets.
>"The Hypercube" a flexible space where we will screen the keynote address,
pitches, and final presentations.


We have access to the following development tools for the purposes
of Global Game Jam 2013:
For Mac OS
X-11 & Developer tools (now XQuartz)
Quartz Composer
Scratch (http://scratch.mit.edu/)(free)
Processing (http://www.processing.org/)(free)
Python + Pygame (http://www.pygame.org/download.shtml)
Java (Mac OS most recent should be sufficient)
Greenfoot (http://greenfoot.org/)(free)
Lua 5.1 (http://www.lua.org/download.html)(free)
Love 2D Game Engine (http://love2d.org/)(free)
(NB. both link up to Codea for iPad http://twolivesleft.com/Codea/)
GameSalad Creator Basic (http://gamesalad.com/products)(free)
GameMaker Lite (v.7) for MacOS (http://www.yoyogames.com/gamemaker/mac)(free)
Unity 3D (http://unity3d.com/unity/download/)(free)
Stencyl (http://www.stencyl.com)(free)
Pixen (https://github.com/philippec/Pixen)
Paintbrush (http://paintbrush.sourceforge.net/)
Scribbles (http://www.atebits.com/scribbles/)
Inkscape (http://inkscape.org/ free)
Scribus (http://scribus.net/canvas/Scribus)(free)
Adobe CS 4 or newer, including Flash.

For Windows on the two dual boot machines in Leo Block studio
Windows versions.
Scratch (http://scratch.mit.edu/)(free)
Processing (http://www.processing.org/)(free)
Python + Pygame (http://www.pygame.org/download.shtml)(free)
Greenfoot (http://greenfoot.org/)(free)
GameMaker Lite 8.1 (http://www.yoyogames.com/gamemaker/windows)(free)
Microsoft Design Studio (if free)
Microsoft Silverlight(free)

Jammer registration status: 
Open
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