GGJ Boston @ Northeastern University

Jam Site Information

Digital Media Commons

2nd Floor Snell Library

360 Huntington Avenue

Boston, MA 02115

City or Metro: 
Building Name: 
Digital Media Commons @ Snell Library
Jam Organizer Information
Contact Name: 
Casper Harteveld
Contact Email:
Jam Logistics
Entrance Fee: 
Site is not open for the entire 48 hours
Friday 4pm-midnight, Saturday 8am-midnight, Sunday 8am-8pm
Who Can Participate: 
Anyone with an interest in designing games
Age Restrictions: 
18+ years only
Food Options: 
Meals provided on site
Available Tools or Technology: 
See notes
This site has onsite security
Auditorium Space: 
Have auditorium space available

The Playable Innovative Technologies (PLAIT) Lab will host together with the Digital Media Commons (DMC) at Northeastern University the Boston Global Game Jam (GGJ). 


We Want You to Innovate!

We encourage participants at this GGJ site to innovate. Teams can innovate by thinking of new game mechanisms or by using themes or topics that haven’t been used in games. In our opinion the GGJ offers a great opportunity to experiment and to deliver short but wonderful game experiences. You want to capture players with something new and revealing in the short amount of gameplay time. That happens with something innovative. To help facilitate this innovation, we will brainstorm about possible innovative approaches on Friday evening. In addition, PLAIT faculty will be available to brainstorm with you.

Where Will the Magic Happen?

The magic will happen at the Digital Media Commons (DMC), a state-of-the-art facility that opened her doors in Fall 2012. It is a collaborative learning facility made up of a number of group work areas, high-power computer workstations and expert support. The Digital Media Commons provides new access to professional-grade hardware and software previously only available to members in specialized programs. New capabilities in animation, GIS, CAD, high-quality printing, video & audio production are available to all. Dual-monitor Apple and PC workstations provide high-power computing to deliver seamless media production, modeling, data analysis, and more. A number of new collaboration areas also bring groups together to facilitate easy sharing with plug-in monitors for laptops, mobile whiteboards, flexible seating and movable tables, all based on a grid of power so users are never far from an outlet to power their devices.

More information:

Software can be found here:

What Should I Bring?

Although the DMC has computers available, we highly encourage participants to bring their own laptop. This is because some of the group spaces don’t have computers and you may decide with your group to work there. In addition, it is impossible to download software on DMC computers and so if you are need of dedicated game software (e.g., Unity or UDK), you need to rely on your own laptop.

Who Can Attend?

Anyone with an interest in designing games can attend. All participants must be 18 years or older. You don’t need to have experience in designing a game before and you don’t need to have programming skills. In designing a game various assets and skills are needed other than programming: writing, art, sound, and game design. Teams need a mix of people with various backgrounds and while forming the teams we will make sure teams are balanced.

The site has a maximum of 50 participants. Priority is given to Northeastern students/faculty/staff by reserving 25 seats to them.

We Will Award You (Possibly)!

In addition to our encouragement to make you innovate, we will have a jury who will judge the games at the end of the weekend. The jury will consist of PLAIT faculty members and local game industry people. We will award two prizes: most innovative design and best overall design. The team members of the award winning designs will receive each an individual prize.


The event will run from Friday, January 25th at 6pm until Sunday, January 27th at 8pm. Participants will need to attend the entire duration of this event. The GGJ is a 3-day event, but the site will closed for security reasons for non-Northeastern affiliated students/faculty/staff at midnight. The DMC is open 24 hours for Northeastern affiliated students/faculty/staff. The complete schedule is as follows:

Friday January 25th

16.00-18.00: Introduction

18.00-20.00: Group Forming and Social “Get to Know Each Other” exercises

20.00-21.00: Brainstorming

21.00-22.00: Pitching and critique

24.00: Go home (but Northeastern students/faculty/staff may stay)

Saturday January 26th

08.00-9.00: Breakfast

11:00: Deadline to create user profile and game page

12.00-13.00: Lunch

19.00-20.00: Dinner

24.00: Go home (but Northeastern students/faculty/staff may stay)

Sunday January 27th

08.00-9.00: Breakfast

12.00-13.00: Lunch

15.00: Deadline for handing in the games

16.30-19.00: Presentations and awards

19.00-20.00: Ending activity with food and drinks

Food & Drinks

We will provide food and drinks during the event as indicated in the schedule and make sure a vegetarian option is available. In the vicinity of the location many varied options are available for food/coffee and other needs.


We encourage participants to take public transportation. Parking information at Northeastern University is available here:

Contact Information

Dr. Casper Harteveld, Assistant Professor at the College of Arts, Media and Design and member of the Playable Innovative Technologies Lab, is the organizer of this event. You can contact him with questions by e-mail ( or phone (617-373-4027).

You can contact Casper with questions regarding cancellations or any other concerns you may have about the event.

About Playable Innovative Technologies Lab

Playable Innovative Technology: PlayIT or PLAIT, also means Braid, intertwined strands of, in our case, disciplines and activities. PLAIT is a group of faculty who teach and do research on topics related to game design and interactive media. We see this new emerging discipline as an interdisciplinary topic that infuses the arts (performative and visual), sciences (psychology, social science), and technology (computer science and engineering). We believe that the strength of our team is the strong cross disciplinary collaboration and representation. The core faculty represent the interactive arts, the computer science, and the social science, with members that often cross between these disciplines and publish in the different disciplines. Thus, we advocate a multi- and inter-disciplinary approach to game design and interactive media teaching and research, which we feel is unique within the game and interactive media programs and departments.

More information:

Jammer registration status: 
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