Cape Town (UCT)

Jam Site Information
Address: 

Department of Computer Science 18 University Avenue Upper Campus University of Cape Town Rondebosch 7701

City or Metro: 
Cape Town
Country: 
South Africa
Jam Organizer Information
Contact Name: 
Patrick Marais
Contact Email: 
patrick@cs.uct.ac.za
Jam Logistics
Entrance Fee: 
R100
Site will remain open for entire 48 hours
Who Can Participate: 
Anyone
Age Restrictions: 
No minors
Food Options: 
Meals provided on site
Security: 
This site has onsite security
Auditorium Space: 
Have auditorium space available
Media Stream
Notes: 

 

**** GGJ web site registration is now closed ****

 

UCT Game Jam Programme

 

NOTE on Starting time: Registration starts around 5.00PM on Friday 25th

Information:

  • the entrance fee goes towards costs for providing meals over 2-3 days
  • the event is open to everyone, as long as you are 'legal' (!) - 18+
  • to use the UCT network infrastructure, we'll need to get people to register for temporary network access. Details will be clarified later.
  • Please bring your own laptops/PC's, with whatever software you wish installed.

 

More information on the Cape Town Jam can be found here. Please read since this helps to explain how the Jam is run.

 

Note (taken from Cape Town Jame infor URL above):

  • once you have registered here, please send an email to me (patrick @ cs . uct . ac . za) stating your name as well as you dietary requirements for catering purposes (halaal, vegetarian, etc)
  • As part of the above-mentioned email, please also state whether you will be participating in the computer game or board game creation event.
  • while there is security on Campus, any equipment brought onto UCT property is done so at your own risk. The University accepts no liability for any loss or theft, so please be vigilant.

Venue:

The Department of Computer Science is located on Upper Campus - see

http://www.uct.ac.za/images/uct.ac.za/contact/campusmaps/big/uctuppercampus.jpg

Cs Dept - Googelmaps

Parking will be available in Parking Area P6 (refer to the Upper Campus map), turn in just before the access boom. P6 is atthe extreme right on the map.

The Jam will be happening in Rm 2.03, on the second floor. You can enter from the from or back (Cissy Gool Plaza). If you enter from the front, go up the stairs to your left - the room is to your right.

 

 

Jammer registration status: 
Closed

Comments

pmarais's picture
Submitted by pmarais on Wed, 01/23/2013 - 11:21

Please note that "GGJ registration" will close today. We need to make sure we know how many people will be attending before Friday.

"Registering" on the GGJ site means creating a profile on the GGJ site and joining the UCT Jam. The 'registration' referred to for Friday (in the programme, 5PM) is essentially time set aside for those who have registered here to come to UCT, pay their reg fee, set up their systems etc.

pmarais's picture
Submitted by pmarais on Thu, 01/24/2013 - 15:02

The GGJ Diversifier system is a system aimed at diversifying the games as well as providing motivation for experienced game jammers. In a sense, the diversifiers are a free-for-all voluntary list of secondary constraints, that the individual teams can choose to go for, or not, as they please. If they do go for one or more diversifiers, they get to tick off those diversifiers as fulfilled when uploading their game. As stated above, the diversifiers are absolutely voluntary, and no points are given for taking them. If you are a first time team of students, we recommend that you focus primarily on the overall constraint, and only add in extra diversifiers if you feel sure you will have something to hand in on Sunday.

Global Game Jam 2013 Diversifiers

1. Stay Inside The Box
The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.

2. True Colors
The game uses only the basic 16 colors: black, gray, silver, white, maroon, red, olive, yellow, green, lime, teal, aqua, navy, blue, purple and fuchsia. http://www.december.com/html/spec/color16codes.html

3. Atari Age      
The game must be, at a maximum, 4Kb in size.

4. I Know What You Did Last Summer          
Game world is persistent between sessions and changes from one session affect game play on the following ones.

5. Backwards    
One or more aspects of the game works the opposite as would normally be expected: maybe the controller is reversed (left is right, right is left), maybe you win lives every time you die, maybe it scrolls to the left and your character moonwalks.

6. I’m Board
Make a game that is inspired by, but not a simulation of, a popular board game.

7. The Truth is Out There       
Some external real world element, such as weather, time of the day, etc, affects gameplay. It MUST affect gameplay and can’t be only a scenario element.

8. No cheating (please)
The game system relies on willing player participation to enforce the rules of the game world (e.g., hold your breath, close your eyes, etc.).

9. More the Merrier    
The game is a competitive or cooperative multiplayer "party game" (i.e., based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.

10. 10 little pigs  
The game uses 10 or more buttons or keys for gameplay-related actions (no pause or anything else).

11. Two Are Better Than One   
The game requires two or more different mobile devices to play.

12. Approved for All Audiences
The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…

13. Inclusive
The game is specifically designed to include people with a given disability.

14. X Marks the Spot
The game involves something location-based, such as a geocache, or requires the player to go to one or more specific geographic locations.

Sponsored Diversifiers

15. Bigger Picture          
The game touches on a political, environmental or social issue.

16. May the (Web) Force Be with You
The game runs in a browser with no plugin.

pmarais's picture
Submitted by pmarais on Sun, 01/27/2013 - 19:28

From organizers:

 

Hello all,

Earlier today we had some serious server performance problems and as a result the website was unreachable for a number of hours. We’ve fixed the immediate issue and are continuing to monitor, but may be becoming inaccessible again for periods of time. Let me personally apologize for this incident. I guess in some ways GGJ became a victim of its own growth and success.

First, we are extending the upload deadlines for everyone. Nobody should be penalized for the site being down, so if you are in Turkey or India and weren’t able to upload, you can still do so through Monday local time.

Second, please upload all your files to these locations in order of preference. After you upload you can edit your game and put in the link to the location of it.

FTP should be first choice. Hithub or repository should be second. Do not use dropbox, because it will stop working once some bandwidth limit has been reached.

Use the GGJ FTP server: Please use our FTP server to do the uploading of the data and executable files. When using the FTP server and creating your own directory (should be your username), please allow up to 5 minutes for the file to appear on the FTP website. Here are the instructions again.

Anonymous FTP

If you find yourself having problems due to the GGJ server being overworked, or very slow, you can use the GGJ anonymous FTP server to upload your compressed file.

1. FTP to 165.225.150.231 as anonymous / no password
2. cd ggj13
3. mkdir [YOUR USERNAME]
4. put [YOUR FILENAME]
5. exit

if you did it correctly your file should be online here:

http://165.225.150.231/ggj13/[YOUR USERNAME]/YOUR FILENAME]

simply copy and paste this URL into the “alternative upload” field in your game.

Thank You.

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