Global Game Jam™ Announces New “Games for Change” Locations
On January 25-27 hundreds of game makers around the world
will create games for social impact in a single weekend
New York - January 9, 2013 - Global Game Jam Inc.™ (GGJ) today announced a new partnership with Games for Change (G4C), to celebrate G4C’s 10th anniversary and allow GGJ13 participants from all over the world to visit sites that focus specifically on positive social impact. Jesse Schell, renowned game designer, author and Carnegie Mellon Professor will deliver a special video keynote to launch this unique effort on January 25th.
Through this partnership, GGJ site organizers will be offered the opportunity to register their site as a “G4C” site, and invite participants to create innovative digital games that go beyond entertainment. G4C has a purpose to raise awareness around real-world issues, promote learning, change behavior or recruit other players to support a cause.
With a record 275 sites already registered, the annual event has successfully enlisted new “G4C”-dedicated sites including the MIT Game Lab, the School of Visual Arts in New York, the Art Institute of Portland, George Mason University in Virginia, Bento Miso in Toronto Canada, Akademia Leona Koźmińskiego in Warsaw Poland, the University of Sao Paulo Brazil.
“GGJ has proven itself to be an incubator for innovative experiments and even new start-ups and products. We want to support a growing interest game designers to tackle and solve real-sworld problems through their creative work,” said Susan Gold, president of Global Game Jam, Inc. “GGJ is the place to test new ideas, collaborate, experiment and innovate.”
While GGJ will have thousands of new games created, we are excited that dozens of new positive social impact games will come to realization by the end of the weekend. Even more exciting is that these games will be highlighted on the G4C website and hopefully at the upcoming festival.
“This idea stands at the core of our mission,” said Games for Change Co-Presidents, Michelle Byrd and Asi Burak. “Imagine the impact of directing all those creative energies over a period of 48 hours into making the world a better place using the power and engagement of games.”
About Global Game Jam
The GGJ is the annual event of Global Game Jam™, Inc. GGJ brings together talented individuals and teams from around the globe and rallies them around a central theme, for which they have 48 hours to create their game. Collaboration, Experimentation & Innovation. For more information on the Global Game Jam™, including a database of downloadable games, photos and video from previous events and more, visit: http://globalgamejam.org. Twitter: #ggj13
About Games for Change
Games for Change (G4C) is the leading global advocate for supporting and making games for social impact. Founded in 2004, G4C facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. The organization aims to leverage entertainment and engagement for social good. To further grow the field, G4C convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects. Visit www.gamesforchange.org.
Susan Gold, Global Game Jam / email@example.com
Asi Burak, Games for Change / firstname.lastname@example.org