Game: Decoherence

This is a basic prototype of an RTS game that lets you time travel and change what your units did in the past, but only where it is impossible for other players to see you doing so. While time traveling, you can move your units around as long as they remain in a yellow region. Full Disclosure: This game has nothing to do with hearts. Despite that, I hearted the game idea so much I decided to make it anyway.


Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…

Executable or Installer


The game is written in C# 2010, and requires the .NET Framework 4.0 and SlimDX. These can be downloaded at the following links:

Extract all files before running the program. You may be able to find the executable to start the game at bin\Debug\decoherence.exe but if it does not exist you will have to compile it using C# 2010 or later.





Monday, January 28, 2013 - 03:06

Source File(s)

Andrew Downing


Everything: Andrew Downing


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