Game: Thirst (v.2)

A string of doomed travelers attempt to cross the desert wasteland. Only through self-sacrifice can even a single traveler survive. Die of thirst and accomplish nothing. Collapse from exhaustion however, and leave your precious water reserves for the next traveler. Will anyone survive? -------------------- Alternate Z and / keys to run a traveler across the desert. Water is consumed at a steady rate. When the travelers are hot (in the sun), extra water will be consumed by perspiration until their body temperatures can lower in the shade. -------------------- A traveler will die if all the water is consumed (blue bar on right) or upon collapsing from exhaustion. In the case of the latter, any remaining water will stay with the corpse. Upon replaying the game with a new traveler, the water can be consumed by stopping by the corpse. You may choose to sacrifice the traveler through over exertion and leave the water for future travelers to get further. -------------------- We evolved our concept by layering on aspects of meaning to the idea of a beating heart. First was the idea of a person having heart as an aspect of persistence, never giving up despite the suffering of their body. Second was the idea of the heart beat as a nascent expression of exertion. Third was the idea of sacrifice. In this case, travelers can chose to over exert themselves enough so that they expire leaving a lot of water in their remains for others to make the journey. Finally, a heart is intrinsically married to the concept of life. -------------------- Since our traveler passes through a hot desert terrain, water, an essential elixir of life, must be balanced with its use as a source of energy for the player. By reminding players of the need for something many of us take for granted, we are underscoring the plight of over 780 million people all over the world who lack access to clean water.


True Colors: The game uses only the basic 16 colors: black, gray, silver, white, maroon, red, olive, yellow, green, lime, teal, aqua, navy, blue, purple and fuchsia. See color chart
I Know What You Did Last Summer: Game world is persistent between sessions and changes from one session affect game play on the following ones.
Bigger Picture: The game touches on a political, environmental or social issue.
May the (Web) Force Be with You: The game runs in a browser with no plugin.


Web standard (Html5, Java, JavaScript, Flash)
Thirst can be played in most modern browsers. Double click to run the index.html file. Chrome is the recommended browser. Because of the limits on running sound in HTML5, the sound may not work unless the game is running on a web server. The game can be accessed on our server by visiting Thirst was demoed using JoyToKey to map the buttons on a dance mat to the key strokes. Any tool that will map the buttons from another control to the Z and / keys should allow you to play. JoyToKey website: This game was written for HTML5 canvas in JavaScript using SoundManager2 for sound and some jQuery as well.


Monday, January 28, 2013 - 07:20

Source File(s)



MusashiX09's picture
Chris Crawford
nispy's picture
Rick Felice
roguearbiter's picture
Heather Arbiter
RoninRampant's picture
Corey Jeffers
Ryan Giglio


Programming and Design - Rick Felice, Ryan Giglio, Corey Jeffers

Design, Writing, Audio, Additional Art - Heather Arbiter

Character Art - Chris Crawford


kranzky's picture
Submitted by kranzky on Mon, 01/28/2013 - 06:27

Love the persistence; i tried dying at equally-spaced distances.

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