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2K and Hangar 13 get in on the classic game remake trend with Mafia: Definitive Edition

Gamasutra - Tue, 05/19/2020 - 19:33

With the announcement of Mafia: Trilogy, 2K and Hangar 13 are following in the footsteps of other beloved franchise custodians and completely remaking a classic for modern platforms. ...

Video: How Ubisoft handled NPC voice design for The Division 2

Gamasutra - Tue, 05/19/2020 - 19:21

In this GDC 2020 virtual talk Ubisoft's Adam Ritchie offers insight into the effort that goes into making NPCs talk in games like Tom Clancy's The Division 2, as well as the pipeline and tools behind it.  ...

Don't Miss: Mafia 3 and the value of putting game developers in a box

Gamasutra - Tue, 05/19/2020 - 18:54

Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeaway from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game. ...

Blog: Adding life to worlds with dialogue barks

Gamasutra - Tue, 05/19/2020 - 15:01

Ambient dialogue can work brilliantly to breathe life into a world, reinforce goals and lore, and make the player truly feel a part of the world. ...

The Dark Souls franchise has topped 27 million lifetime sales

Gamasutra - Tue, 05/19/2020 - 14:58

The Dark Souls series has amassed over 27 million lifetime sales, according to developer FromSoftware. ...

Price drops and pandemics driving PlayStation Now and PS Plus subscriptions

Gamasutra - Tue, 05/19/2020 - 14:36

Sony witnessed a notable increase in the number of PlayStation Plus and PlayStation Now subscriptions over the past 12 months. ...

Respawn opens Vancouver studio to focus on Apex Legends development

Gamasutra - Tue, 05/19/2020 - 13:44

Apex Legends developer Respawn has opened a new studio in Vancouver to ramp up development on the battle royale shooter. ...

Blog: Open-world enemy AI in Mafia III

Gamasutra - Tue, 05/19/2020 - 13:09

A broad survey of the most important systems that went into creating the AI of Mafia III, such as perception, position selection and the cover system. ...

King has opened up and relinquished control of the Defold game engine

Gamasutra - Tue, 05/19/2020 - 13:08

King has opened up and relinquished ownership of the Defold game engine in what it claims is an effort to bring more transparency to the development process. ...

Q& A: Making XCOM tighter and more focused with Chimera Squad

Gamasutra - Tue, 05/19/2020 - 11:01

XCOM: Chimera Squad lead designer Mark Nauta explains some of the reasoning behind the game's big changes to XCOM's turn-based tactical combat and offers some design insights straight from Firaxis. ...

Epic rolls easier refunds, keyless third-party sales into its Epic Games Store

Gamasutra - Mon, 05/18/2020 - 22:23

Epic's latest feature additions to the Epic Games Store center around how players buy games, and request games purchased be refunded. ...

Get a job: Question is hiring a remote Senior Network Engineer

Gamasutra - Mon, 05/18/2020 - 21:19

Question is seeking a network engineer with Unreal Engine multiplayer experience for a full time position to round out our team with ownership over matchmaking, session flow, and/or dedicated servers. ...

10 games, including Moss and Pistol Whip, have surpassed $2M revenue on Oculus Quest

Gamasutra - Mon, 05/18/2020 - 20:13

It's been a year since Oculus launched both the standalone Oculus Quest and its upgraded PC-tethered VR kit the Oculus Rift S, prompting Oculus to share a peek at how games have fared on those devices since their debut. ...

Video: How to run your own career fair on a tiny budget

Gamasutra - Mon, 05/18/2020 - 20:00

In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community.  ...

Don't Miss: Composing the music of Red Dead Redemption

Gamasutra - Mon, 05/18/2020 - 19:11

In this 2010 interview, Red Dead Redemption composers Bill Elm and Woody Jackson discuss developing the Western game's sound, comparing the experience to working on film score. ...

Minecraft has sold 200 million copies in 11 years

Gamasutra - Mon, 05/18/2020 - 17:20

Mojang Studios' blocky sandbox game Minecraft has sold over 200 million copies since its debut almost exactly 11 years ago. ...

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