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How Media Molecule designed a fun and robust toolset for Dreams - Gamasutra

Google game jam - Mon, 06/17/2019 - 06:45
How Media Molecule designed a fun and robust toolset for Dreams  Gamasutra

Media Molecule's hugely ambitious creation engine Dreams is unlike anything else you'll find on console. Not *content* with simply letting players use a database ...

How Media Molecule designed a fun and robust toolset for Dreams

Gamasutra - Mon, 06/17/2019 - 06:45

Media Molecule's hugely ambitious creation engine, Dreams, would be nothing if the tools of creation weren't fun to use. Here's how the studio designed a toolset worthy of play. ...

Former Epic Games director admits he “tried to cancel Fortnite” - MSPoweruser

Google game jam - Sun, 06/16/2019 - 16:24
Former Epic Games director admits he “tried to cancel Fortnite”  MSPoweruser

Former Epic Games director Rod Fergusson has revealed that he tried to cancel the original version of Fortnite. Speaking to Game Informer, Fergusson, who ...

Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)

Gamasutra - Sat, 06/15/2019 - 03:47

This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all. ...

Get a job: Ghost of Tsushima dev Sucker Punch seeks a Lighting Artist

Gamasutra - Fri, 06/14/2019 - 19:46

The team at Ghost of Tsushima dev Sucker Punch Productions are looking for a lighting artist to join them at the company's HQ in Bellevue, Washington! ...

Blog: Creating the the AI of Sea of Thieves - Part 2

Gamasutra - Fri, 06/14/2019 - 19:16

In the second of this four part series I look at skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets. ...

Amazon Game Studios lays off 'dozens' of staff

Gamasutra - Fri, 06/14/2019 - 19:11

Amazon Game Studios has laid off an undisclosed number of developers, though a source speaking to Kotaku says that dozens of employees have been affected by the cut. ...

Video: 9 takeaways of Duelyst's journey from tabletop to digital game

Gamasutra - Fri, 06/14/2019 - 18:49

In this 2017 GDC talk, Counterplay Games' Eric Lang & Keith Lee reflect on the development of Duelyst, share lessons learned and explain how it went from a boardgame prototype to a digital card game. ...

Brenda and John Romero's Empire of Sin is an emergent narrative gangster flick

Gamasutra - Fri, 06/14/2019 - 18:07

Empire of Sin, Romero Games' take on 1920s turn-based tactics, has some interesting emergent narrative and gameplay elements not typical to the strategy genre. ...

GameStop closing down ThinkGeek's standalone online store

Gamasutra - Fri, 06/14/2019 - 17:47

GameStop is closing down the standalone online store for ThinkGeek and rolling the brand's collectibles business into the main GameStop website. ...

Steam Remote Play now supports game streaming across different networks

Gamasutra - Fri, 06/14/2019 - 16:44

Valve has added out-of-home streaming support to Steam In-Home Streaming, and renamed the feature Steam Remote play following the new addition. ...

E3 2019 saw less attendees than last year

Gamasutra - Fri, 06/14/2019 - 16:27

E3 attendances have dropped slightly since 2018, with the Entertainment Software Association revealing this year's show attracted 66,100 attendees from around the world. ...

Blog: Four decades of advergames

Gamasutra - Fri, 06/14/2019 - 15:16

Veteran programmer Herman Tulleken looks at highlights from the history of advergames. ...

Levelhead: Solving the "Play" Problem for User Generated Content - Gamasutra

Google game jam - Fri, 06/14/2019 - 14:33
Levelhead: Solving the "Play" Problem for User Generated Content  Gamasutra

Games with user-generated *content* often suffer from the Play Problem: players that create *content* can't get their creations seen by other players. Lev.

Games for Change: How to make the game industry more diverse, accessible, and meaningful - VentureBeat

Google game jam - Fri, 06/14/2019 - 14:15
Games for Change: How to make the game industry more diverse, accessible, and meaningful  VentureBeat

Susanna Pollack, president of Games for Change, leads a nonprofit that rewards those who try to make a social impact with games.

Games for Change: How to make the game industry more diverse, accessible, and meaningful - VentureBeat

Google game jam - Fri, 06/14/2019 - 14:15
Games for Change: How to make the game industry more diverse, accessible, and meaningful  VentureBeat

Susanna Pollack, president of Games for Change, leads a nonprofit that rewards those who try to make a social impact with games.

Nintendo is 'evaluating' game streaming technology

Gamasutra - Fri, 06/14/2019 - 13:48

If you mentioned game streaming right now, people would likely tell you about Microsoft xCloud and Google Stadia. One name that probably wouldn't crop up, however, is Nintendo. ...

Blog: Tips and tricks for managing open game development

Gamasutra - Fri, 06/14/2019 - 13:30

More and more indies are allowing players to have a say about game updates. Maybe you decided to do this as well, so here are some tips and tricks I learned from my own experience with open game dev. ...

Google, Tesla, Netflix… Ce qu’il faut retenir de l’E3 2019

Lemonde Technologies - Fri, 06/14/2019 - 10:08
Le rendez-vous annuel du jeu vidéo a fermé ses portes jeudi après une édition charnière. Résumé des principales annonces.

Here is the Game Dev Heroes Awards nomination shortlist - MCV

Google game jam - Fri, 06/14/2019 - 09:43
Here is the Game Dev Heroes Awards nomination shortlist  MCV

Game Dev Heroes has confirmed the shortlist of its 2019 awards. From 550 nominations, the shortlists have been whittled down to eight nominees for each of ...

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