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DICE cancels new Battlefield V multiplayer mode to focus on eradicating bugs

Gamasutra - Fri, 08/23/2019 - 15:44

DICE has scrapped plans to bring a competitive 5v5 multiplayer mode to Battlefield V so its dev team can focus on tackling bugs and adding other content. ...

Game stores: you need more real-time charts!

Gamasutra - Fri, 08/23/2019 - 14:14

Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation? ...

PlayStation Productions joins the Uncharted movie as another director exits

Gamasutra - Fri, 08/23/2019 - 13:48

PlayStation Productions, the film studio launched by Sony Interactive Entertainment back in May, has joined the production team of the long-gestating Uncharted movie. ...

Riot Games settles gender-discrimination class action lawsuit

Gamasutra - Fri, 08/23/2019 - 13:35

League of Legends developer Riot has agreed to settle a class action lawsuit that alleged the studio allowed gender-based discrimination and fostered a work culture that favored men. ...

Superhot launches on Nintendo Switch - Gadget

Google game jam - Fri, 08/23/2019 - 08:24
Superhot launches on Nintendo Switch  Gadget

No regenerating health bars. No conveniently placed ammo drops. It's just the player, outnumbered and outgunned, grabbing weapons off fallen enemies to ...

Typing games sure did get strange - PC Gamer

Google game jam - Fri, 08/23/2019 - 07:00
Typing games sure did get strange  PC Gamer

We didn't have Mavis Beacon Teaches Typing in my school. Instead we had some cheap knock-off version—as well as an actual middle-aged woman whose ...

Using UI as a means to tell a story, convey emotion, and create personality

Gamasutra - Fri, 08/23/2019 - 05:49

Throughout development of the Electric Zine Maker I†™ve been trying to find some time to finally talk about UI, and how important it is to view it as part of your world building. ...

Typing games sure did get strange - PC Gamer

Google game jam - Fri, 08/23/2019 - 04:38
Typing games sure did get strange  PC Gamer

We didn't have Mavis Beacon Teaches Typing in my school. Instead we had some cheap knock-off version—as well as an actual middle-aged woman whose ...

Typing games sure did get strange - PC Gamer

Google game jam - Fri, 08/23/2019 - 04:38
Typing games sure did get strange  PC Gamer

We didn't have Mavis Beacon Teaches Typing in my school. Instead we had some cheap knock-off version—as well as an actual middle-aged woman whose ...

C'mon and SLAM: How Oculus tackled portable, 6DOF tracking for the Quest

Gamasutra - Thu, 08/22/2019 - 21:27

Facebook shares a peek into how simultaneous localization and mapping (SLAM) technology on which Oculus Insight was built evolved to power the inside-out tracking of the Quest. ...

Behind the hauntingly beautiful music of Outer Wilds

Gamasutra - Thu, 08/22/2019 - 21:26

We speak with Andrew Prahlow, composer on Mobius Digital's beautiful space exploration game Outer Wilds, about music and the way it connects people with one another. ...

Get a job: Wizards of the Coast is hiring a Lead Server Software Engineer for Arena

Gamasutra - Thu, 08/22/2019 - 20:58

The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital. ...

Hatch and Vodafone partner to bring 5G mobile game streaming to Germany

Gamasutra - Thu, 08/22/2019 - 19:31

Rovio-owned Hatch is working with the phone service provider Vodafone to bring its streaming, 5G mobile game platform to select Android phones in Germany. ...

Video: Inside the transmedia storytelling of Final Fantasy XV

Gamasutra - Thu, 08/22/2019 - 19:14

In this 2017 GDC talk, Square Enix's Dan Inoue discusses what rules were made and broken to maintain a cohesive, coherent narrative in Final Fantasy XV. ...

Don't Miss: Taking the sting out of failure in Supergiant's Pyre

Gamasutra - Thu, 08/22/2019 - 18:58

"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant. ...

Obituary: Sony Interactive Entertainment global account manager Mark Vitello

Gamasutra - Thu, 08/22/2019 - 16:59

Longtime Sony employee and prolific account manager Mark Vitello has passed away, Gamasutra has learned. ...

Attend XRDC for an inside look at the design of Assassin's Creed VR escape rooms!

Gamasutra - Thu, 08/22/2019 - 15:56

Ubisoft has built some groundbreaking Assassin's Creed VR escape room games, and this October you'll have a chance to learn how they do it when XRDC arrives in San Francisco! ...

Google Play Store design refresh aims to boost game discoverability

Gamasutra - Thu, 08/22/2019 - 15:20

The Google Play Store has been given a visual refresh to improve the overall store experience, and notably for mobile devs, make it easier for users to find and access games. ...

Razer and Tencent partner to further cloud gaming ambitions

Gamasutra - Thu, 08/22/2019 - 14:29

Neon-obsessed hardware and peripheral maker Razer has partnered with Chinese tech and game company Tencent to further expand into the world of cloud gaming. ...

Oculus' former head of mobile VR has left Facebook

Gamasutra - Thu, 08/22/2019 - 13:42

Another high-profile member of the Oculus family has left Facebook, with the company's former head of mobile VR, Max Cohen, departing the company this week. ...

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