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GDC YouTube Top 5: NYU Game Center director Frank Lantz

Gamasutra - Wed, 11/20/2019 - 16:44

For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry. ...

Take-Two leads $20 million funding round into Spellbreak developer Proletariat

Gamasutra - Wed, 11/20/2019 - 16:08

Spellbreak developer Proletariat has secured $20 million in Series C funding to ramp up production on the fantasy battle royale title. ...

Former Arkane devs Raphael Colantonio and Julien Roby set up WolfEye Studios

Gamasutra - Wed, 11/20/2019 - 16:04

Two former key developers at Dishonored and Prey dev Arkane Studios have formed a new studio and set out to try new ideas and approaches away from the world of triple-A development. ...

Report: Pokemon Sword and Shield have sold over 1.36 million retail copies in Japan

Gamasutra - Wed, 11/20/2019 - 15:33

Pokemon Sword and Pokemon Shield have amassed over 1.36 million physical sales in Japan during their first three days on shelves. ...

Blockchain-based game studio Mythical Games nets $19 million in funding

Gamasutra - Wed, 11/20/2019 - 14:51

Mythical Games, the LA-based studio established last year by a group of former Activision devs, has raised $19 million in venture funding. ...

Mobile party app Bunch nets $3.85M from Supercell, Tencent, and others

Gamasutra - Wed, 11/20/2019 - 14:13

A group of notable game companies including Supercell, Tencent, and Riot Games have invested $3.85 million into mobile party app, Bunch. ...

Blog: DreamHack Atlanta 2019 - A Neko Ghost, Jump! showcase postmortem

Gamasutra - Wed, 11/20/2019 - 14:00

We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a convention. All the struggles and wins. ...

Designing the drunken dialogue puzzles in Night School Studio's Afterparty

Gamasutra - Wed, 11/20/2019 - 07:32

Afterparty co-director Adam Hines of Night School Studio breaks down the design direction for the game's drunken dialogue puzzles. ...

Obituary: Everquest designer and MMORPG vet Brad McQuaid

Gamasutra - Wed, 11/20/2019 - 01:01

The team at Pantheon: Rise of the Fallen developer Visionary Realms confirmed today that studio cofounder and MMORPG veteran Brad McQuaid passed away in the night. ...

Get a job: Manticore Games is looking for a Backend Engineer

Gamasutra - Tue, 11/19/2019 - 22:42

We are looking for Backend Engineers at all levels to help revolutionize the way we create, play, and share gameplay experiences. ...

Video: Game design insights from the GDC 2019 Failure Workshop

Gamasutra - Tue, 11/19/2019 - 20:18

In this set of talks from GDC 2019 set of talks, three modern game makers share real talk and lessons learned from some of their recent failures. ...

Don't Miss: Inside the narrative design of Control, Remedy's least linear game

Gamasutra - Tue, 11/19/2019 - 20:08

In an effort to better understand the making of the game's striking narrative, Gamasutra chats with Remedy narrative designer Brooke Maggs about her work crafting Control's eerie setting. ...

Blog: Designing interesting decisions in games (and when not to)

Gamasutra - Tue, 11/19/2019 - 19:28

Sid Meier once described games as "a series of interesting decisions". But how do you design interesting decisions in your game? And what are the pitfalls to avoid when trying to design them? ...

Play through the first-ever GDC Narrative Wall Twine games, created by GDC attendees!

Gamasutra - Tue, 11/19/2019 - 18:50

GDC organizers are excited to publish three Twine games created from the contributions of GDC 2020 attendees to the inaugural GDC Narrative Wall, each telling a tale of love, loss, and adventure! ...

Smash Bros, Death Stranding among GOTY nominees for The Game Awards 2019

Gamasutra - Tue, 11/19/2019 - 18:21

The folks behind The Game Awards have laid out the yearly show†™s 2019 nominees, with games like Death Stranding and Control grabbing nominations across several categories, including as potential Game of the Year. ...

Get key game design insights from Riot's Teamfight Tactics at GDC 2020!

Gamasutra - Tue, 11/19/2019 - 17:19

This summer League of Legends maker Riot Games added a mega-popular auto-battler mode to the game called Teamfight Tactics, and at GDC 2020 you'll have a chance to see how it was made! ...

Net profit up 53.7% as Netmarble closes Q3

Gamasutra - Tue, 11/19/2019 - 17:07

Mobile game developer Netmarble has closed out the third quarter of its 2019-20 fiscal year with year-over-year gains in both revenue and net profit, with Korea and North America generating the most revenue this quarter. ...

Viveport president Rikard Steiber is leaving HTC

Gamasutra - Tue, 11/19/2019 - 16:54

Viveport president and SVP of virtual reality, Rikard Steiber, is leaving HTC at the end of the year. ...

Blog: Understanding Agile game development - Part 1

Gamasutra - Tue, 11/19/2019 - 15:59

It is important for devs in all fields to grasp the Agile process so they can apply their concepts to whatever project they have at hand, better adapt to changes, and help projects to evolve. ...

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