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Microsoft considering xCloud-exclusive games from first and third party studios

Gamasutra - Fri, 11/22/2019 - 23:08

A Microsoft representative says the company is †œin early talks† with first and third party studios to create platform exclusives for its in-preview game streaming service Project xCloud. ...

State of Decay 2, from Xbox Games Studios' Undead Labs, headed to Steam

Gamasutra - Fri, 11/22/2019 - 21:09

State of Decay 2, the multiplayer zombie survival game from Xbox Game Studios subsidiary Undead Labs, is headed to Steam next year. ...

Video: How Riot creates new League of Legends champions

Gamasutra - Fri, 11/22/2019 - 21:01

In this 2017 GDC talk, Riot Games' Jeremy Lee shares the creative tools and production framework they've developed to create new champions for League of Legends. ...

Don't Miss: Designing characters as UI in games like State of Decay 2

Gamasutra - Fri, 11/22/2019 - 20:43

Game developers from Undead Labs, Cloud Imperium, and Harebrained Schemes share their methods and philosophies for design UI that's built right into in-game characters. ...

Obituary: Stuido Studios co-founder Jose Zambrano

Gamasutra - Fri, 11/22/2019 - 20:15

VR developer and Stuido Studios co-founder Jose Zambrano has passed away at the age of 26. ...

Blog: Handling Unity scene hierarchy and performance

Gamasutra - Fri, 11/22/2019 - 18:36

Your Unity scene hierarchy is reducing the performance of your game. That we knew from last post. But what can you do about it? Let's find out. ...

Stadia access codes have now reached Founder's Edition buyers, days after launch

Gamasutra - Fri, 11/22/2019 - 17:51

Those access codes allow those that opted to get in on Stadia†™s $130 ground floor the ability to actually use the cloud-based streaming service or reserve a username ahead of use. ...

See how Media Molecule architected the code Dreams are made of at GDC!

Gamasutra - Fri, 11/22/2019 - 16:56

The creative team at Media Molecule have built something truly special in Dreams, and at GDC 2020 in March they'll share a rare programmer-minded look under the hood that you won't want to miss! ...

Analyst: Men more likely than women to buy games based on reviews

Gamasutra - Fri, 11/22/2019 - 16:53

Video game analyst Newzoo has released a new report that looks at how men and women discover and choose games in the West. ...

Blog: A trailer analysis of Manifold Garden

Gamasutra - Fri, 11/22/2019 - 16:42

Discussing genre in game marketing best starts with the trailer. In this trailer breakdown of Manifold Garden, we discover what works well for associative puzzle marketing design. ...

Why Session's skateboarding design is more Skate than Tony Hawk

Gamasutra - Fri, 11/22/2019 - 15:48

"I think a lot of the time, we have a tendency to mistake a habit for intuitiveness. Basically, you think a thing is intuitive, but it†™s actually just because you†™ve done it that way for so long." ...

Blizzard and NetEase win Overwatch copyright lawsuit in China

Gamasutra - Fri, 11/22/2019 - 15:29

Overwatch maker Blizzard Entertainment and Chinese distributor NetEase have been awarded $569,000 after a court found Chinese publisher 4399 Network guilty of copyright infringement. ...

Blog: What lessons can action games learn from Doom?

Gamasutra - Fri, 11/22/2019 - 13:58

A deep dive look at what lessons action games can learn from a classic like Doom. ...

Swedish startup Coherence nets $2.5 million to build 'democratic' dev platform

Gamasutra - Fri, 11/22/2019 - 13:54

Swedish tech startup Coherence has netted $2.5 million in funding to continue developing its 'democratic' game development platform. ...

Début des enchères pour l’attribution des fréquences 5G en France

Lemonde Technologies - Fri, 11/22/2019 - 09:17
Avec des débits plus importants, la 5G doit permettre le développement de nouveaux services et améliorer la compétitivité des entreprises.

Check out Xbox's latest guidelines for building more accessible games

Gamasutra - Thu, 11/21/2019 - 23:32

The team at Microsoft have recently published an updated set of Xbox accessibility guidelines that offer devs a long list of potential pitfalls to avoid while building accessible games. ...

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