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Blog: Beginning again at Spilt Milk Studios

Gamasutra - Fri, 05/15/2020 - 13:12

As we're committing to monthly development updates on our newly launched Patreon, we start with a generous and deep look back at the past several months of life at Spilt Milk Studios. ...

Half of all New Horizons sales in the U.S., Japan, and Europe were digital

Gamasutra - Fri, 05/15/2020 - 13:11

Around 50 percent of Animal Crossing: New Horizons sales in the U.S., Japan, and Europe were digital, according to Nintendo.  ...

Four better ways to talk about immersion in video games

Gamasutra - Fri, 05/15/2020 - 10:46

Dr. Mata Haggis-Burridge, whose credits include Resident Evil Resistance, Dying Light 2, and more, approaches the nebulous concept of "immersion" and breaks it down into four different types. ...

Get a job: Join Heart Machine as a Quality Assurance Manager

Gamasutra - Thu, 05/14/2020 - 22:20

Your responsibility will be to organize and track the team†™s QA process, including playtesting feedback, bug tracking, localization & platform certification. ...

Humble's indie game publishing biz is now Humble Games

Gamasutra - Thu, 05/14/2020 - 21:07

Humble is doing a bit of a makeover on its publishing branch, and unveiled Humble Games today as a dedicated, multiplatform game publishing division focused on working alongside indie teams. ...

Former Xbox exec J Allard is now Intellivision's global managing director

Gamasutra - Thu, 05/14/2020 - 20:23

J Allard, one of the key figures behind the early days of Xbox, has joined up with Intellivision Entertainment ahead of the company†™s big Intellivision Amico launch later this year. ...

Don't Miss: A look back at the creation and launch of Alan Wake's American Nightmare

Gamasutra - Thu, 05/14/2020 - 19:44

Matias Myllyrinne talks about bouncing back from the surprise slump of the original Alan Wake with American Nightmare -- an Xbox Live Arcade title with shifts in tone designed to win an audience unconvinced by the original. ...

Ubisoft beats Q4 expectations, thanks in no small part to player recurring investment

Gamasutra - Thu, 05/14/2020 - 17:04

Player recurring investment, or the sort of player spend that comes from in-game purchases, DLC sales, season passes, and subscriptions, helped Ubisoft beat its expectations for the 3 month period ending March 31, 2020. ...

Blog: How the Game & Watch impacted Nintendo's handheld vision

Gamasutra - Thu, 05/14/2020 - 15:12

Many folks know about the Game & Watch, but how many know the impact that it had on Nintendo's handheld gaming? ...

AppLovin acquires Final Fantasy XV: A New Empire dev Machine Zone

Gamasutra - Thu, 05/14/2020 - 15:11

Mobile marketing company AppLovin has acquired Final Fantasy XV: A New Empire developer Machine Zone for an undisclosed fee. ...

Net sales down at Square Enix due to lack of major HD game releases

Gamasutra - Thu, 05/14/2020 - 14:01

A lack of major new releases have attributed to a sales dip at Square Enix, which just released its financials for the full year ended March 31, 2020. ...

Blog: Creating sequels as an indie developer

Gamasutra - Thu, 05/14/2020 - 12:58

David Galindo, creator and developer of the game series Cook, Serve, Delicious!, returns to our blog to tackle sequels and creating a multi-game franchise while being an indie developer. ...

Q& A: Surviving failed Kickstarters and publishing woes to launch Song of Horror

Gamasutra - Thu, 05/14/2020 - 10:34

Protocol Games co-founder Carlos Grupeli explains how the studio overcame two failed Kickstarters and an ill-fated publishing deal to eventually launch Song of Horror. ...

Bragbook for May 15 - Atlanta Journal Constitution

Google game jam - Thu, 05/14/2020 - 01:28
Bragbook for May 15  Atlanta Journal Constitution

Square Enix won't hold one big, E3-like announcement stream this summer

Gamasutra - Wed, 05/13/2020 - 22:00

For some, the plan is to launch their own online events to host an E3's worth of news and announcements, but for others that option simply isn't feasible. ...

Get a job: Visual Concepts is hiring a Producer

Gamasutra - Wed, 05/13/2020 - 21:16

Our Agoura Hills studio is looking for a Producer to work with our team to help organize, focus, prioritize and track a host of new features and best-in-class visuals that we're creating for the WWE 2K franchise. ...

Scavengers Studio ends active development on Darwin Project

Gamasutra - Wed, 05/13/2020 - 20:58

It's an unfortunate end to any online game, and one the team at Scavengers says they tried to stave off with new platforms, content, and features to no avail. ...

Don't Miss: Paradox Development Studio's postmortem of Stellaris

Gamasutra - Wed, 05/13/2020 - 20:29

Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris. ...


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