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Google brings DIY virtual reality to the masses by open-sourcing Cardboard SDK

Gamasutra - Fri, 11/08/2019 - 16:55

Google has made its Cardboard virtual reality software open source, meaning those with a penchant for digital tomfoolery can poke away at the Cardboard SDK to create their own VR experiences. ...

Sony opening Malaysian art studio to boost first-party development

Gamasutra - Fri, 11/08/2019 - 15:30

Sony Interactive Entertainment intends to open a new PlayStation development studio in Malaysia in 2020. ...

Net sales and profits up at Square Enix despite HD game struggles

Gamasutra - Fri, 11/08/2019 - 14:46

Smart device, PC browser, and MMO titles have propped up Square Enix's game division after HD game sales fell short. ...

Xerox et Hewlett-Packard : « Des victoires éclatantes et des rendez-vous ratés »

Lemonde Technologies - Fri, 11/08/2019 - 10:05
Le roi de la photocopie a demandé en mariage l’inventeur de la Silicon Valley. Tous les deux sont victimes de la malédiction de la fin du papier, raconte Philippe Escande, éditorialiste économique au « Monde ».

Steam game sales for 'the other 50%'

Gamasutra - Fri, 11/08/2019 - 07:32

So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences. ...

Get a job: Simutronics is hiring an Assistant Technical Artist

Gamasutra - Thu, 11/07/2019 - 22:50

Simutronics is expanding its awesome team and we are looking for an Assistant Technical Artist with experience in 3D art pipelines for games. ...

Net revenue up 74% at Take-Two thanks to Borderlands 3, NBA, GTA, and others

Gamasutra - Thu, 11/07/2019 - 22:40

Take-Two Interactive has raised its revenue forecasts for fiscal 2020 as Q2 GAAP net revenue jumps from $492.7 million to $857.9 million year-over-year. ...

CoD and WoW push Activision Blizzard to better-than-expected Q3

Gamasutra - Thu, 11/07/2019 - 21:30

Revenue at Activision Blizzard is down year-over-year but higher than expected for the quarter, something the company credits to better-than-expected performance for both Call of Duty and World of Warcraft. ...

Don't Miss: Designing decisions that matter in Orwell

Gamasutra - Thu, 11/07/2019 - 20:52

"In this article I will describe the iterations and considerations during the development process that shaped the choice-based mechanic and the feeling of impactfulness of decisions in the final game." ...

Nintendo's 3DS support will continue into 2020

Gamasutra - Thu, 11/07/2019 - 20:39

Nintendo doesn't yet consider the 3DS a dead platform, and NoA president Doug Bowser tells The Verge that current plans see Nintendo supporting the "3DS this holiday and into 2020." ...

Video: Creating better game audio with tools for live performance

Gamasutra - Thu, 11/07/2019 - 19:50

In this 2017 GDC session, GL33K's Matt Piersall explains why using tools primarily intended for live electronic music performance can open up an inspiring work flow for game audio. ...

Blog: A battle royale analysis from Q3

Gamasutra - Thu, 11/07/2019 - 18:26

Following its strongest quarter in Q2, the mobile battle royale segment outside of mainland China is showing signs of weariness. ...

China details new play time and spending restrictions for minors playing online games

Gamasutra - Thu, 11/07/2019 - 17:51

A notice shared by China's State Administration of Press and Publication dives into six new measures that aim to better track and restrict how much time and money minors spend playing PC and mobile games. ...

Learn Blizzard's lessons from 15 years of World of Warcraft world-building at GDC 2020

Gamasutra - Thu, 11/07/2019 - 17:22

World of Warcraft is one of history's most popular and longest-running MMORPGs, and at GDC 2020 in San Francisco you'll enjoy a rare look inside how this enduring virtual realm was built! ...

Revenue down at Nexon as Dungeon& Fighter works to win back players

Gamasutra - Thu, 11/07/2019 - 16:56

Quarterly revenue is down year-over-year for Nexon, a decline the company says was expected after exchange rate woes and an unpopular update cut revenue and engagement for Dungeon& Fighter in China. ...

Blog: Is it my Genre? A Mutazione trailer analysis

Gamasutra - Thu, 11/07/2019 - 16:45

A trailer breakdown of Mutazione is the best way I know how to start discussing genre in game marketing. ...

Sony's Yoshida steps down as head of WWS to focus on independent devs

Gamasutra - Thu, 11/07/2019 - 14:45

Sony Interactive Entertainment announced that Hermen Hulst, co-founder and managing director of Horizon Zero Dawn developer Guerrilla, would become the new head of SIE's Worldwide Studios, as Shuhei Yoshida switches gears. ...

Blog: When theme and mechanics collide

Gamasutra - Thu, 11/07/2019 - 14:44

Examining the disconnect between mechanics and theme in games like Overland and The Banner Saga. ...


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