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Video: How Supercell designed the Clash of Clans Battle Pass

Gamasutra - Tue, 05/05/2020 - 19:37

In this GDC 2020 virtual talk Supercell's Eino Joas discusses the two-year process that led to the development of a Battle Pass for Clash of Clans. ...

Report: Facebook is working on an updated version of its Oculus Quest VR headset

Gamasutra - Tue, 05/05/2020 - 19:27

Facebook reportedly is toying with a smaller size and increased refresh rate for the next iteration of its standalone Oculus Quest VR headset, sources close to the matter tell Bloomberg. ...

Don't Miss: Balancing storytelling and player choice in Prey

Gamasutra - Tue, 05/05/2020 - 18:40

Lead designer Ricardo Bare gives a detailed (and spoiler-heavy) breakdown of the narrative design of Arkane Studio's emergent sim Prey. ...

Blog: Tips for marketing your queer narrative indie game

Gamasutra - Tue, 05/05/2020 - 15:14

How do indie game creators market their games successfully when they don't have the resources of even a small studio? ...

Microsoft will build Xbox Series X buzz with monthly 'Xbox 20/20' showcase

Gamasutra - Tue, 05/05/2020 - 15:12

Microsoft will host a series of monthly 'Xbox 20/20' event to reveal "the future of Xbox." ...

MicroProse brand, known for X-COM and Civilization, has been revived

Gamasutra - Tue, 05/05/2020 - 14:30

The MicroProse brand has been revived almost 20 years after the iconic American developer-publisher was shut down by then-owner Infogrames. ...

AppLovin invests in Sweet Escapes developer Redemption Games

Gamasutra - Tue, 05/05/2020 - 13:23

Mobile marketing platform AppLovin has made a undisclosed strategic investment in San Diego mobile studio Redemption Games.  ...

Blog: Developing games for the Sinclair Spectrum Plus

Gamasutra - Tue, 05/05/2020 - 13:11

A trip to the past by an indie game developer who started his game-dev days back in the '80s with a Sinclair Spectrum Plus, and now has found great tools to create games for the 'Speccy' again. ...

Building Enter the Gungeon's dungeon-climbing spin-off Exit the Gungeon

Gamasutra - Tue, 05/05/2020 - 13:08

Dodge Roll's Dave Crooks reveals how the studio has polished its bullet hell dungeon crawler Enter the Dungeon and revised its design to create spin-off dungeon climber Exit the Dungeon. ...

After deadline issues for Doom Eternal's OST, a new composer will score its DLC

Gamasutra - Mon, 05/04/2020 - 22:28

Mick Gordon, the composer behind the both Doom (2016) and this year's followup Doom Eternal, officially isn't working on Eternal†™s DLC and the reason for the split is a bit of a complicated affair. ...

Get a job: Tripwire Interactive is hiring a Lead Gameplay Engineer

Gamasutra - Mon, 05/04/2020 - 21:04

Join the team in Roswell, Georgia and collaborate with designers, artists, audio designers, and various other specialists to design and develop best-in-class game experiences. ...

Japan's CERO game ratings board is reopening this week

Gamasutra - Mon, 05/04/2020 - 20:31

Japan†™s Consumer Entertainment Raiting Organization is set to resume its game rating routines after having closed down last month to comply with Tokyo†™s shelter-in-place order. ...

Video: How 343 uses machine learning for optimal matchmaking

Gamasutra - Mon, 05/04/2020 - 19:35

In this GDC 2020 virtual talk 343 Industries' Josh Menke presents TrueMatch, a new matchmaking approach that lets devs use machine learning to automatically optimize for desired metrics in real-time. ...

Don't Miss: A classic postmortem of BioWare's Star Wars: Knights of the Old Republic

Gamasutra - Mon, 05/04/2020 - 17:59

Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic, released 14 years ago today. ...

EA opts for digital EA Play Live show instead of its usual E3-ish event

Gamasutra - Mon, 05/04/2020 - 17:50

EA is taking its usual E3-adjacent festivities online through EA Play Live, set to be held during the gap in mid-June left by E3†™s COVID-19-driven cancellation. ...


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