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Get a job: Electronic Arts is hiring a UI Software Engineer

Gamasutra - Tue, 06/25/2019 - 21:40

EA Sports Madrid is looking for a UI Software Engineer to focus on UI and feature programming for multiple game modes for the NBA Live/Madden franchises. ...

Valve launches VR Portal spinoff Aperture Hand Lab

Gamasutra - Tue, 06/25/2019 - 21:22

Valve has launched Aperture Hand Lab, a VR-based spinoff of the Portal series intended to teach VR newbies the ins-and-outs of the Index†™s offerings. ...

Tel Aviv is now home to Nintendo's second official store

Gamasutra - Tue, 06/25/2019 - 20:21

Nintendo has opened up its second official Nintendo Store, this time in a shopping mall in Tel Aviv, Israel. ...

Don't Miss: Unpacking The Silver Case: A Q& A with Grasshopper Manufacture

Gamasutra - Tue, 06/25/2019 - 19:19

We spoke with some of the developers of The Silver Case, discussing character design, story, and its 2017 remaster. ...

Video: Tips on art directing VFX for stylized games

Gamasutra - Tue, 06/25/2019 - 18:55

In this 2017 GDC talk artists from Double Fine, Epic Games, and more discuss methods for establishing the artistic pillars of your game's VFX, using specific examples from iconic games! ...

Gumi ups investment in My Crypto Heroes dev Double Jump.Tokyo

Gamasutra - Tue, 06/25/2019 - 16:35

Gumi has acquired ¥179,536,500 worth of shares in the game dev studio Double Jump.Tokyo, building on an earlier investment in the company from late 2018. ...

World War Z has topped 700,000 sales on the Epic Games Store

Gamasutra - Tue, 06/25/2019 - 15:59

Saber Interactive's co-op shooter World War Z has sold 700,000 copies on the Epic Games Store alone. ...

See the future of location-based AR/VR entertainment at XRDC!

Gamasutra - Tue, 06/25/2019 - 15:47

Location-based experiences are a great way to introduce newcomers to AR/VR, and at XRDC in San Francisco this October you'll get behind-the-scenes insight into how to make them fun and successful. ...

Blog: Localizing your game without making it suck

Gamasutra - Tue, 06/25/2019 - 15:03

Don't fall into the trap of underestimating the complications of localization. Here are some tips and lessons I learned from localizing Kenshi in seven languages. ...

Humble has raised $150M for charity through bundles and storefront

Gamasutra - Tue, 06/25/2019 - 14:45

Humble has raised $150 million for charity since launching its pay-what-you-like game bundles back in 2010. ...

Square Enix partners with Gary Sinise Foundation to raise cash for first responders

Gamasutra - Tue, 06/25/2019 - 13:47

Final Fantasy XIV: Shadowbringers developer Square Enix has launched a fundraising campaign to help support defenders, veterans, and first responders in the United States. ...

Blog: The love-hate relationship between marketeers and social media

Gamasutra - Tue, 06/25/2019 - 13:09

I often joke that I hate social media, but I always preface that with acknowledging the pros both for business purposes and spreading messages. Let's look at that complicated relationship. ...

It's you versus a giant worm in free sci-fi adventure Fleshworms - PC Gamer

Google game jam - Tue, 06/25/2019 - 10:20
It's you versus a giant worm in free sci-fi adventure Fleshworms  PC Gamer

Fleshworms. It's a great name for a sci-fi game, if a slightly inaccurate one, as you're only facing one wormy monster here. This is the third entry in Malte Burup's ...

It's you versus a giant worm in free sci-fi adventure Fleshworms - PC Gamer

Google game jam - Tue, 06/25/2019 - 10:20
It's you versus a giant worm in free sci-fi adventure Fleshworms  PC Gamer

Fleshworms. It's a great name for a sci-fi game, if a slightly inaccurate one, as you're only facing one wormy monster here. This is the third entry in Malte Burup's ...

Building interesting emergence in Dying Light 2

Gamasutra - Tue, 06/25/2019 - 07:46

Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel. ...

Dylan Ramsden's gaming passion realised - Northcliff Melville Times

Google game jam - Tue, 06/25/2019 - 05:06
Dylan Ramsden's gaming passion realised  Northcliff Melville Times

Dylan Ramsden is one of four aspiring second-year game design students from Vega School who have successfully developed a game called Neon Runner ...

Get a job: New World Interactive is hiring a Full Stack Game Programmer

Gamasutra - Mon, 06/24/2019 - 21:40

New World Interactive is looking for a programmer to develop and maintain high-volume, highly scalable distributed systems, both player-facing and internal and more as part of its Calgary-based team. ...

Sea of Thieves is the game it is today because of Game Pass, says Xbox head

Gamasutra - Mon, 06/24/2019 - 20:55

"As [Xbox] Game Pass continues to grow, it†™s been an interesting way to watch our whole dynamic of, †˜What does it mean to engage customers with that game?†™" ...

Bungie pushes back Destiny 2 fix to maintain dev work-life balance

Gamasutra - Mon, 06/24/2019 - 19:58

Creative director Luke Smith offered a brief comment on how the studio frames its conversations about crunch during a recent live stream. ...

Don't Miss: 20 essential real-world games to study (and play!)

Gamasutra - Mon, 06/24/2019 - 19:21

In this classic feature we profile games like Chess and Go through pen-and-paper RPGs like Call of Cthulhu, European games like The Settlers of Catan, and more -- each with a unique design lesson. ...

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