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Don't Miss: The creative process behind Alan Wake's American Nightmare

Gamasutra - Fri, 08/28/2020 - 19:14

Alan Wake is waking up. Take a look back at the design process for his last adventure American Nightmare. ...

Planet Zoo dev Frontier has a new publishing label: Frontier Foundry

Gamasutra - Fri, 08/28/2020 - 17:52

This week British game studio Frontier Developments launched its first third-party publishing label, Frontier Foundry, with the promise of already having signed five games to the label in the past year. ...

Unity debuts new tool to help devs submit games to multiple Android storefronts

Gamasutra - Fri, 08/28/2020 - 17:21

Today Unity unveiled the Unity Distribution Portal, a new tool designed to help mobile game devs efficiently submit, monitor, and update their game across multiple Android storefronts worldwide. ...

Sweden's MAG Interactive acquires mobile trivia dev Sventertainment

Gamasutra - Fri, 08/28/2020 - 17:20

Swedish mobile game company MAG Interactive is acquiring all shares of Sventertainment AB, developer of Swedish live trivia app Primetime, for SEK 20 million cash ($2.3 million). ...

Blog: The hidden art of pacing - Part 1

Gamasutra - Fri, 08/28/2020 - 17:18

A three-part trip that aims to bridge the gap between writers and designers by breaking down conventional structures, removing standard features, and exchanging techniques. ...

AI analysis: How traffic works in Cities: Skylines

Gamasutra - Fri, 08/28/2020 - 13:32

The most challenging part of development. Let's explore the inner workings of Cities: Skylines citizen and traffic systems. ...

Get a job: Evil Empire is hiring a Senior Technical Developer

Gamasutra - Thu, 08/27/2020 - 21:25

The new team working on Motion Twin's smash hit Dead Cells among other ambitious projects, is looking for a Senior Technical Developer with experience working on console platform, engine optimisation and tooling. ...

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem

Gamasutra - Thu, 08/27/2020 - 21:02

"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release." ...

Steam Labs' latest experiment brings Chat Filtering to Steam and participating games

Gamasutra - Thu, 08/27/2020 - 20:17

Chat filtering is an interesting feature to launch this late in Steam†™s lifetime (and through its experimental Labs program), but the add includes a way for devs to use the filters in their own games. ...

Video: Robin Hunicke's Q& A about working together, apart, in dynamic times

Gamasutra - Thu, 08/27/2020 - 20:06

In this GDC Summer talk Funomena's Robin Hunicke discusses the ways that game dev has changed in a new world of remote work driven by a global pandemic and marked by different kinds of global unrest. ...

Game Discoverability Now: Do you want 100x your regular hourly game sales? (& more)

Gamasutra - Thu, 08/27/2020 - 18:03

How can you get to 100x hourly revenue for your Steam game? If you're West Of Loathing, a visibility round, a 'highest % off ever' sale, and then a Daily Deal will do it! Lots more inside... ...

Opinion: Why Ronald Reagan's appearance in Call of Duty is drawing criticism

Gamasutra - Thu, 08/27/2020 - 16:49

Ronald Reagan's inclusion in the new Call of Duty game is raising some eyebrows. Let's discuss why. ...

Deep Silver parent company Koch Media opens two publishing offices in Asia

Gamasutra - Thu, 08/27/2020 - 15:29

Embracer Group subsidiary Koch Media has established two new publishing offices in Asia to expand its global footprint. ...

Blog: Cloudpunk creator Marko Dieckmann talks cyberpunk, voxel art, and indie development

Gamasutra - Thu, 08/27/2020 - 15:02

I caught up with its Cloudpunk creator Marko Dieckmann to discuss the neon-noir title and the struggles it took to create it. ...

Keywords acquires game marketing agency Maverick for $4.7 million

Gamasutra - Thu, 08/27/2020 - 13:53

Keywords Studios has purchased game marketing agency Marverick Media for a fee that could rise to $4.7 million.  ...

Blog: The key features of stealth games

Gamasutra - Thu, 08/27/2020 - 13:49

In this blog, I will try to describe the key features of stealth games that I encountered during my past two years of work as an indie developer. ...

343 Industries appoints Halo veterans to ensure Infinite launches in 2021

Gamasutra - Thu, 08/27/2020 - 13:04

Halo Infinite developer 343 Industries has brought in franchise veterans Joseph Staten and Pierre Hintze to help ensure the title launches in 2021. ...

Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12

Gamasutra - Thu, 08/27/2020 - 12:14

For Greg Haynes, lead game user researcher at the AbleGamers charity, video games provide experiences that should be available to all people†"and that means making them more accessible to people with a wide range of abilities. ...

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