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Buoyant Bounces Onto Mobile Devices Today - TweakTown

Google game jam - 6 hours 54 min ago
Buoyant Bounces Onto Mobile Devices Today  TweakTown

LONDON, UK - 17 June, 2019 - Developers New Star Games announced that Buoyant, the latest game from the BAFTA award-winning studio, breezes onto iOS ...

Get a job: Cold Iron Studios is looking for a Senior World Builder

Gamasutra - Mon, 06/17/2019 - 22:10

Cold Iron is seeking an experienced Sr. World Builder to join it in creating a shooter set in the Alien universe for consoles and PC. ...

Twitch sues unknown parties over flood of explicit videos on Artifact streams

Gamasutra - Mon, 06/17/2019 - 22:03

Twitch has filed a lawsuit against the streamers that flooded the Twitch page for Valve's game Artifact with videos of explicit content, despite not currently knowing the identities of those responsible. ...

Don't Miss: Stuck on that creature design? Here are some helpful techniques

Gamasutra - Mon, 06/17/2019 - 21:26

In this reprint from the March 2003 issue of Game Developer magazine, Hayden Duvall lays out some tips and tricks for getting the character artist juices flowing. ...

Casual Connect: Ready at Dawn's focus on people means more diversity and global hiring - Yahoo Finance

Google game jam - Mon, 06/17/2019 - 21:17
Casual Connect: Ready at Dawn's focus on people means more diversity and global hiring  Yahoo Finance

At Casual Connect London, Ready at Dawn co-founder Ru Weerasuriya spoke about his company's culture and how the studio has managed to succeed for ...

Niantic is suing Global++ over modified Pokemon Go, Ingress apps

Gamasutra - Mon, 06/17/2019 - 20:50

Niantic has filed a lawsuit against the group Global++ for creating and releasing hacked versions of the developer†™s social mobile games. ...

Video: How the 'indiepocalypse' changed the shape of indie success

Gamasutra - Mon, 06/17/2019 - 20:20

In this 2019 GDC talk, indie dev Jason Rohrer digs into some data behind the 2014-2018 'indiepocalypse' to help indies figure out how not to waste 4 years of their life on the next high-profile flop. ...

The Oculus Quest saw $5 million in content sales in first two weeks

Gamasutra - Mon, 06/17/2019 - 19:21

The Oculus Quest launched at the end of May, and Oculus parent company Facebook says that the system quickly surpassed $5 million in content sales. ...

Oculus: Quest's potential to make VR a 'viable medium' means store curation is a must

Gamasutra - Mon, 06/17/2019 - 17:20

Oculus' stricter approval process for the Quest has caused issues for some VR developers, but the company says such curation is necessary to make VR a viable medium. ...

Ce que les 352 jeux vidéo présentés au salon E3 disent de l’état de l’industrie

Lemonde Technologies - Mon, 06/17/2019 - 16:40
Pour les connaisseurs, c’était un « E3 de transition ». Un salon au spectacle moindre, en attendant de nouvelles consoles en 2020.

Blog: Does Sony's absence mean game over for E3?

Gamasutra - Mon, 06/17/2019 - 15:58

ICO Partners' very own Thomas Bidaux takes his annual data-driven look at the media coverage of E3, this year assessing what impact (if any) was caused by Sony's absence. ...

Elite Dangerous dev Frontier signs first third-party publishing deal

Gamasutra - Mon, 06/17/2019 - 14:11

Elite Dangerous and Planet Coaster developer Frontier Developments has made its first move into the world of third-party publishing. ...

Nintendo has promoted The Legend of Zelda producer Eiji Aonuma

Gamasutra - Mon, 06/17/2019 - 13:34

Nintendo has quietly promoted some of its longest serving producers, including The Legend of Zelda overseer Eiji Aonuma.  ...

Blog: A tool for game accessibility and depth analysis - Part 2

Gamasutra - Mon, 06/17/2019 - 13:08

This is the second part in a three-part series describing a method for viewing, analyzing, and comparing depth and accessibility of games. This part delves into more details. ...

How Media Molecule designed a fun and robust toolset for Dreams - Gamasutra

Google game jam - Mon, 06/17/2019 - 06:45
How Media Molecule designed a fun and robust toolset for Dreams  Gamasutra

Media Molecule's hugely ambitious creation engine Dreams is unlike anything else you'll find on console. Not *content* with simply letting players use a database ...

How Media Molecule designed a fun and robust toolset for Dreams

Gamasutra - Mon, 06/17/2019 - 06:45

Media Molecule's hugely ambitious creation engine, Dreams, would be nothing if the tools of creation weren't fun to use. Here's how the studio designed a toolset worthy of play. ...

Former Epic Games director admits he “tried to cancel Fortnite” - MSPoweruser

Google game jam - Sun, 06/16/2019 - 16:24
Former Epic Games director admits he “tried to cancel Fortnite”  MSPoweruser

Former Epic Games director Rod Fergusson has revealed that he tried to cancel the original version of Fortnite. Speaking to Game Informer, Fergusson, who ...

Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)

Gamasutra - Sat, 06/15/2019 - 03:47

This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all. ...

Get a job: Ghost of Tsushima dev Sucker Punch seeks a Lighting Artist

Gamasutra - Fri, 06/14/2019 - 19:46

The team at Ghost of Tsushima dev Sucker Punch Productions are looking for a lighting artist to join them at the company's HQ in Bellevue, Washington! ...

Blog: Creating the the AI of Sea of Thieves - Part 2

Gamasutra - Fri, 06/14/2019 - 19:16

In the second of this four part series I look at skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets. ...

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