Feed aggregator

Blog: Working with generic room-based matchmaking

Gamasutra - 4 hours 39 min ago

Most major platforms offer similar generic room-based matchmaking. In this post I explore how they work, and discuss the pros and cons of using those systems. ...

Mixed-reality startup Magic Leap secures $502M in funding

Gamasutra - 4 hours 57 min ago

Magic Leap has spent most of its time working behind closed doors, but that hasn't stopped investors from splashing the cash. ...

Blog: How do video game tutorials teach us?

Gamasutra - 5 hours 29 min ago

The following is a condensed form of my master's project, which investigates early video game levels and tutorials to try and identify how to teach effectively. ...

Building a need for sleep into survival game Distrust

Gamasutra - 10 hours 13 min ago

In the survival game Distrust, which was inspired by the 1982 film The Thing, players must stay warm and well-rested. Staying awake too long causes madness, but sleep makes a monster draw ever closer. ...

New website aims to provide game trailer specs for all major platforms

Gamasutra - Tue, 10/17/2017 - 23:56

The current version covers platforms like Steam, the Sony and Xbox storefronts, and Apple's App Store, as well as some useful pointers on getting the display of those ESRB and PEGI ratings right. ...

Heads up, Unreal devs: Improbable pushes its UE4 SDK into open beta

Gamasutra - Tue, 10/17/2017 - 23:34

Improbable announced today that its flagship product, the virtual world-building platform SpatialOS, has been updated -- and with that comes an open beta for the platform's Unreal Engine integration. ...

Don't Miss: Pay-To-Flay: Examining microtransactions in a $60 game

Gamasutra - Tue, 10/17/2017 - 23:06

In this 2015 feature, we examine how F2P monetization mechanics are seeping into premium game design by looking at Mortal Kombat X and asking: how do you monetize without compromising game design? ...

Activision patents matchmaking tech that can push players to buy upgrades

Gamasutra - Tue, 10/17/2017 - 22:38

Activision patented tech for "driving microtransactions in multiplayer video games" that can match players up with more experienced foes to get the junior players to buy in-game items like loot boxes. ...

Video: A game designer's overview of the neuroscience of VR

Gamasutra - Tue, 10/17/2017 - 20:55

At GDC 2017, game dev vet Noah Falstein offers an overview for VR game designers of the basic neuroscience of immersion, motion, and emotion -- along with practical tips on making better VR/AR games. ...

Get a job: Deck Nine Games is hiring a Mobile Programmer

Gamasutra - Tue, 10/17/2017 - 20:15

Deck Nine Games is looking for an experienced programmer to join its team and help it grow and innovate modern story-based adventure games across a number of platforms in Westminster, Colorado. ...

UK government comments on rising loot box-related gambling concerns

Gamasutra - Tue, 10/17/2017 - 19:51

Though it notes that it recognizes the risks of flirtations between gambling and gaming, the government itself will rely on The Gambling Commission's ongoing observation. ...

EA closing Visceral Games and overhauling its Star Wars game

Gamasutra - Tue, 10/17/2017 - 19:23

Update Electronic Arts is closing down the studio and handing its Star Wars project to EA Vancouver to shift it from a linear adventure to a 'broad experience.' ...

Indiegogo opens digital marketplace for successfully crowdfunded projects

Gamasutra - Tue, 10/17/2017 - 17:50

Indiegogo has opened up an online storefront with the sole purpose of peddling the wares created through successful campaigns on its crowdfunding platform. ...

Report: UK dev Sumo Digital is preparing to go public

Gamasutra - Tue, 10/17/2017 - 15:47

LittleBigPlanet 3, Snake Pass, and Crackdown 3 developer Sumo Digital is preparing to go public in an IPO worth nearly $200 million. ...

Blog: Bringing Galaxy on Fire to Vulkan - Part 4

Gamasutra - Tue, 10/17/2017 - 15:17

This is a blog series on how we brought our game to Vulkan. In this post, we wanted to cover a few of the Android-specific peculiarities we encountered. ...

Chinese firm buys 20% stake in Halo 4 co-developer Certain Affinity

Gamasutra - Tue, 10/17/2017 - 14:45

Established by a group of former Bungie employees back in 2006, Certain Affinity has co-developed a number of popular titles including Halo 4, Call of Duty: Black Ops, and Doom. ...

Sony Music to publish games on Switch and PC through new Unties label

Gamasutra - Tue, 10/17/2017 - 13:41

Sony Music is turning into a multi-platform games publisher and intends to bring a selection of indie titles to rival platforms incluidng the Nintendo Switch and PC.  ...

Audio blog: What do historians make of Assassin's Creed: Origins?

Gamasutra - Tue, 10/17/2017 - 13:12

Historian Bob Whitaker talks with Maxime Durand, Ubisoft's resident historian, about Assassin's Creed: Origins. Topics include historical research, Ancient Egypt, and using games for education. ...

Design Interview: Crafting Gonner's modular abilities

Gamasutra - Tue, 10/17/2017 - 08:08

"I thought, what if your character's head is an item that you can pick up and use for stuff? And that naturally became having different kinds of heads, and obviously, they would give you different abilities." ...

EA's Access service is losing its first game, for undisclosed reasons

Gamasutra - Tue, 10/17/2017 - 00:04

It's an interesting development because when EA launched Access on Xbox One in 2014, company reps told the public that games on the service would never be removed -- barring unforeseen complications. ...

Pages

Subscribe to 2013 archives aggregator
glqxz9283 sfy39587stf02 mnesdcuix8
sfy39587stf03
sfy39587stf04