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Paradise Game wants to create a thriving community for African devs - VentureBeat

Google game jam - 37 min 43 sec ago


Paradise Game wants to create a thriving community for African devs
Bakayoko envisions it as a place where people can learn about games and developers can network or participate in events like Global Game Jam. He's tapped around 25 local studios to give talks about what projects they're working on. “When people think ...

Valve's ongoing freeze on approving adult Steam games expected to last for months

Gamasutra - 3 hours 42 min ago

Devs first noticed that Valve was delaying the approval of some games for release on Steam last month. Now, those delays are yet on-going and will likely still last for months. ...

Chat with the lead designers of Phantom Doctrine at 3PM EDT

Gamasutra - 4 hours 28 min ago

We're talking to the lead developers of Phantom Doctrine starting at 3PM EDT. ...

Keep Talking and Nobody Explodes is the perfect party game for Nintendo Switch - Polygon

Google game jam - 5 hours 24 min ago


Keep Talking and Nobody Explodes is the perfect party game for Nintendo Switch
Development of Keep Talking started in 2014 as a result of the Global Game Jam. The original version was a virtual reality title, custom built for an early version of the Oculus Rift. The premise is simple: One player dons the VR headset, becoming ...

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HTC adds Oculus Rift support to Viveport virtual reality storefront

Gamasutra - 5 hours 46 min ago

As of today, devs can opt-in their titles to display as Oculus Rift compatible in preparation for the full consumer launch on September 4, and the process seems to be relatively straightforward. ...

IGF 2019 opens call for judges!

Gamasutra - 5 hours 59 min ago

Interested in potentially serving as a judge for the 2019 Independent Games Festival Awards? Now's your chance! ...

Blog: How to make a Discord RPG - Part 3

Gamasutra - 7 hours 1 min ago

This third part of this blog series covers the technology used to build my Discord RPG, including servers, database and API choices. ...

Little Nightmares has sold over 1 million copies worldwide

Gamasutra - 7 hours 31 min ago

That figure includes physical and digital sales across PS4, PC, Xbox One, and Nintendo Switch, and comes around 18 months after the game launched. ...

Blog: Let's talk about systemic narratives in games

Gamasutra - 8 hours 20 min ago

Ubisoft's Victor Sanchez digs into systematic narratives and how they might improve upon current narrative approaches. ...

Worldwide PlayStation VR sales have topped 3 million

Gamasutra - 8 hours 42 min ago

Sony has sold-through over 3 million PlayStation VR headsets worldwide since launching the device back in October 2016.  ...

Pocket Gamer Connects Helsinki mid-term ticket prices end at midnight! - PC Games Insider (blog)

Google game jam - 12 hours 46 min ago

PC Games Insider (blog)

Pocket Gamer Connects Helsinki mid-term ticket prices end at midnight!
PC Games Insider (blog)
We'll also have a bustling expo, a game jam, Big Indie Pitch events for PC and mobile with G-STAR, the $150,000 finale of our blockchain developer contest with Alto.io, workshops, IGDA Mentor Cafe, matchmaking sessions, an unlimited free meeting system ...

How EVO helps devs tune and test their fighting games

Gamasutra - 13 hours 43 min ago

†œEvo players can break a game down faster than anyone," Arc System Works' Toshimichi Mori tells Gamasutra. "They can jump in and do the combos that others would need days to learn." ...

Watch The Messenger's director share tips on designing fluid gameplay

Gamasutra - Wed, 08/15/2018 - 23:13

We discussed the design and the development of the soon-to-be-released retro platformer The Messenger with developer Thierry Boulanger. ...

Video: Teaching rapid prototyping through creating a game a week

Gamasutra - Wed, 08/15/2018 - 21:29

In this GDC 2018 talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the "Game a Week" model of game education. ...

Treasure Hunters Fanclub is funding five new indie games

Gamasutra - Wed, 08/15/2018 - 21:00

Treasure Hunters Fanclub announces its investment in five new indie games, brining its overall total committed funding to $500,00. ...

Get a job: Capcom Vancouver is looking for a VFX Artist

Gamasutra - Wed, 08/15/2018 - 19:37

Capcom Vancouver is looking for an experienced VFX artist to collaborate in the creation of visual effects like modeling, texturing, and simulation. ...

Publisher Tilting Point sets up Barcelona studio to support live mobile games

Gamasutra - Wed, 08/15/2018 - 19:14

Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe.  ...

Tencent reports decrease in PC and mobile revenue despite rising DAUs

Gamasutra - Wed, 08/15/2018 - 19:13

Tencent has released its financial report for the second quarter ended June 30, which shows an overall increase in revenue across the board despite a drop in PC and mobile game revenue. ...

Don't Miss: How Gone Home's design constraints lead to a powerful story

Gamasutra - Wed, 08/15/2018 - 18:41

The Fullbright Company's Gone Home is elegant narrative, but as a work of design, it's equally so. Steve Gaynor explains the human story born from a history of environmental design. ...

RuneScape dev forms Jagex Partners to take on publishing live games

Gamasutra - Wed, 08/15/2018 - 18:23

The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners. ...


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