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Don't Miss: Painful PR lessons learned on the way to Guacamelee!

Gamasutra - 2 hours 6 min ago

Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk. ...

Give me a break: Atari suing Nestle over alleged Breakout-themed Kit Kat ads

Gamasutra - 2 hours 31 min ago

Atari has filed a federal lawsuit against Nestle, arguing that the candy maker's short-lived Kit Kat: Breakout commercial made unauthorized use of Atari's classic brick-breaking arcade game, Breakout. ...

We're streaming Sonic Mania today at 3PM EDT

Gamasutra - 3 hours 2 min ago

We're playing Sonic Mania and talking about what makes it a successful Sonic game at 3PM EDT. ...

Blog: Understanding decision making using dual-process theory

Gamasutra - 3 hours 22 min ago

Making decisions is essential to any game, no matter the genre or target audience. To play a game is to make decisions. While there are many different theories that approach decision making from different angles, I will focus on dual-process thinking. ...

How Tencent's latest hit Honour of Kings has divided generations

Gamasutra - 5 hours 1 min ago

"If you don't do real-name verification for your new accounts, the system has no way to know how old you are, so there won't be any limits." ...

Blog: Designing our large-scale installation game, Salmon Roll

Gamasutra - 5 hours 1 min ago

Salmon Roll is a large-scale installation game for two players that will debut at Play NYC on August 19th. Here's how the game went from brainstorming to nearly finished in a matter of weeks. ...

Blog: Game music system tools and tips

Gamasutra - 6 hours 37 min ago

Several dynamic music systems were presented in the GDC 2017 audio track. In part three of her latest article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks. ...

Big Immersive to become dedicated VR and AR publisher

Gamasutra - 6 hours 50 min ago

Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher. ...

Blog: A practical guide to first-person level design

Gamasutra - 7 hours 46 min ago

A guide to help you design better first person levels. "Where to start?" And different notions used in level design explained with practical examples from Mirror's Edge and Bad Company 2. ...

How small-scale studio Vector Unit optimized for big-scale success

Gamasutra - 13 hours 16 min ago

A case study of an indie studio. Using its own engine technology, the tiny team at Vector Unit has released 8 titles across nine platforms in the last ten years. ...

Early Access has changed We Happy Few -- and helped the dev quadruple in size

Gamasutra - Thu, 08/17/2017 - 23:53

"Early access didn't just help shape the overall direction and focus of the game," says Compulsion Games founder Guillaume Provost. "It shaped the very fabric and makeup of our team." ...

Valve says it's cracking down on big key requests to combat Steam skulduggery

Gamasutra - Thu, 08/17/2017 - 23:13

Valve confirms that yes, the company is more closely scrutinizing devs' outsized requests for Steam keys in an effort to combat people using them as "a way to manipulate Steam systems."  ...

505 signs on to publish OtherSide's upcoming RPG Underworld Ascendant

Gamasutra - Thu, 08/17/2017 - 22:40

The publisher confirmed today that it intends to publish OtherSide's upcoming spiritual successor to Ultima Underworld, which is expected to ship on PC in the latter half of next year. ...

Video: Indie dev tips on picking projects, or, 'pro strats for pre-pre-production'

Gamasutra - Thu, 08/17/2017 - 20:41

Finji Games cofounder Adam Saltsman takes the stage at GDC 2016 to give a talk about how to decide what game you should be making before you start. ...

Slime Rancher passes 1 million sold

Gamasutra - Thu, 08/17/2017 - 20:06

Monomi Park's plorp-filled adventure has passed 1 million sold (or 4.5 million counting Games with Gold downloads) just weeks after leaving early access. ...

Get a job: Visual Concepts is hiring an AI Software Engineer

Gamasutra - Thu, 08/17/2017 - 20:02

Visual Concepts is seeking software engineers with experience in gameplay systems including AI behavior trees and animation control logic. ...

Blog: Making a game maker - Hatching Chicken Wiggle

Gamasutra - Thu, 08/17/2017 - 19:21

Here's how I make my very own game maker Chicken Wiggle, which feature the irresistible cuteness and absurdity of a Chicken and Worm combo. ...

Kickstarter expanding to welcome Japanese creators this September

Gamasutra - Thu, 08/17/2017 - 19:04

Previously, Japanese developers and creators looking to launch a project on Kickstarter needed to forge an international partnership to launch a crowdfunding campaign. ...

Valve engineer comments on restrictions to high-volume Steam key requests

Gamasutra - Thu, 08/17/2017 - 18:22

Update As a developer, next time you request Steam keys for your game, remember that Valve is checking in on whether or not you really need those keys. ...

Don't Miss: StarCraft Remastered dev analyzes the enduring appeal of StarCraft

Gamasutra - Thu, 08/17/2017 - 17:59

Nearly 2 decades after Blizzard released StarCraft, the game is still being played at a pro level. Why? StarCraft Remastered lead Pete Stilwell shares his thoughts on what makes an RTS game great. ...

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