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Visual Out explores the inside of an old computer on March 15 - VentureBeat

Google game jam - Wed, 02/21/2018 - 02:04

VentureBeat

Visual Out explores the inside of an old computer on March 15
VentureBeat
Visual Out started as a game jam project for Ludum Dare, a weekend-long event that's happens every four months. The theme was “an entire game on one screen,” and MadameBerry decided to interpret that as a TV screen or monitor. Since the game jam, she's ...

Studio attracts game developers in Pioneer Valley - Kansas City Star

Google game jam - Tue, 02/20/2018 - 18:07

Kansas City Star

Studio attracts game developers in Pioneer Valley
Kansas City Star
The former registry space in the building, thoroughly renovated in 2011 by Mark Zacceho with photovoltaic and solar hot water features, was remodeled to provide some locked spaces for members, as well as a projector screen and enhanced audio system for ...

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businessNOW – February 20, 2018 - kawarthaNOW.com

Google game jam - Tue, 02/20/2018 - 17:53

kawarthaNOW.com

businessNOW – February 20, 2018
kawarthaNOW.com
This week we feature the official opening of Dragon Yan Chinese food restaurant in Peeterborough, the one-year anniversary of Tiny Greens in downtown Peterborough, the return of the PTBO Game Jam for video game developers, the inaugural Engineering ...

Road to GDC: Triple-A Gaming While Blind - RollingStone.com

Google game jam - Tue, 02/20/2018 - 14:02

RollingStone.com

Road to GDC: Triple-A Gaming While Blind
RollingStone.com
When I joined EA back in 2013 as a Madden NFL graphics developer, every Raiders fan was eager to get their hands on the next game in the franchise. Everyone except my friend who was legally blind. He told me that he couldn't play Madden NFL anymore ...

Blog: Building my courtroom drama game, Twelve Absent Men

Gamasutra - Mon, 02/19/2018 - 20:34

Here's how I designed and built Twelve Absent Men, a courtroom drama game developed for Android and iOS. ...

Alt.Ctrl.GDC Showcase: Pump the Frog

Gamasutra - Mon, 02/19/2018 - 20:13

Pump the Frog uses a bicycle air pump to inflate or deflate a frog, as well as manipulate objects in the environment through spinning, in order to help the amphibian find food and get around. ...

GDC 2018 is proud to once again donate passes to the Indie Giving Charity!

Gamasutra - Mon, 02/19/2018 - 19:11

GDC 2018 organizers are excited to continue their partnership with the Indie Giving charity effort by donating 30 GDC 2018 Indie Games Summit tickets - contribute now to get your pass! ...

Road to the IGF: Videocult's Rain World

Gamasutra - Mon, 02/19/2018 - 18:31

A lonely slugcat has to make its way in a world of predators and lethal storms in Rain World, a game that mixes curiosity, calmness, and terror with its sound design. ...

PlayerUnknown's Battlegrounds' creator speaks about his path to game dev at GDC 2018!

Gamasutra - Mon, 02/19/2018 - 17:59

Brendan "PlayerUnknown" Greene will speak at GDC 2018 about how he went from modder to creative director on one of the biggest games in years, and the many lessons learned along the way. ...

Blog: Creating 2D particle effects in Unity3D

Gamasutra - Mon, 02/19/2018 - 16:01

Technical artist David Finseth of Synapse Games explains how the particle effects in Spellstone and Animation Throwdown were created in Unity3D. ...

Nightdive Studios puts System Shock remake on hold

Gamasutra - Mon, 02/19/2018 - 16:00

The crowdfunded reimagining was pitched as a faithful reboot of the 1994 classic, and pulled in $1.35 million in funding from over 21,000 backers when it landed on Kickstarter in the summer of 2016.  ...

Polish studio CI Games 'significantly downsizes' dev team

Gamasutra - Mon, 02/19/2018 - 15:02

"It is never easy to let go of friends and colleagues with whom we've worked for years, however I truly believe that it was the best way to move forward." ...

Blog: Flash games aren't dead, they're just in a coma

Gamasutra - Mon, 02/19/2018 - 14:10

Why on earth am I robbing the grave of a dead Flash game from my teenage years, and, more importantly, why should you? ...

'Don't be predictable': Gary Whitta reflects on writing for games

Gamasutra - Mon, 02/19/2018 - 10:46

"Create characters we can care about," the veteran writer (Rogue One, The Walking Dead) advises. "be mindful of structure, don't be predictable, try to surprise as much as possible." ...

Video Game Deep Cuts: Florence & The Orange Monster Box

Gamasutra - Mon, 02/19/2018 - 04:02

This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service. ...

A Game Exhibition Where Everything Is Destroyed - Kotaku

Google game jam - Mon, 02/19/2018 - 00:33

Kotaku

A Game Exhibition Where Everything Is Destroyed
Kotaku
Every year, BarSK in Melbourne holds a special event. It's a game jam that runs for over half a day, from the morning to just past midnight. And when the clock hits 12.30am, something special happens. Everything that everyone has worked on, images ...

Bird With Toes Development Log - GameDev.net (blog)

Google game jam - Sat, 02/17/2018 - 05:40

GameDev.net (blog)

Bird With Toes Development Log
GameDev.net (blog)
Another week of development has come and gone with a bit less overt productivity but a much more game-like product. So far the game is coming together decently and has a "has potential" feel in my opinion. I've not spent much time on getting the pacing ...

Video: How a team of inexperienced devs created Tokyo Jungle

Gamasutra - Sat, 02/17/2018 - 00:21

In this 2013 GDC session, Yohei Kataoka goes over how a game development team with little experience was able to create Tokyo Jungle and explores the potential of the Japanese game development scene. ...

EVE Online to permanently ban repeat offenders using bots

Gamasutra - Fri, 02/16/2018 - 23:30

In a blog posted today, EVE Online developers announce that players who create automated bots will be banned for three days and removed from the game permanently if they are repeat offenders.  ...

Despite increased downloads, Gameloft sees drop in daily and monthly average users

Gamasutra - Fri, 02/16/2018 - 21:59

Gameloft saw a 12 percent growth in revenues from advertising activities and sales via app stores, with more than 2.5 million downloads per day across all platforms in 2017.  ...

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