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Bethesda Softworks pulls all games but Wolfenstein: Youngblood from GeForce Now

Gamasutra - Fri, 02/21/2020 - 22:21

Another major publisher has removed its library from Nvidia†™s recently launched game streaming service. ...

Get a job: Double Fine, Insomniac, and more are hiring now

Gamasutra - Fri, 02/21/2020 - 22:02

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...

GeForce Now passes 1 million signups during free trial period

Gamasutra - Fri, 02/21/2020 - 21:37

Nvidia's take on a cloud streaming service has crossed 1 million signups across both GeForce Now's free option and the 90-day free trial of its paid tier. ...

Video: Applying level design techniques to Subsurface Circular's dialogue

Gamasutra - Fri, 02/21/2020 - 21:15

In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the design of Subsurface Circular's conversation trees and explains how their flow mirrors that of conventional level design. ...

Road to the IGF: Adam Robinson-Yu's A Short Hike

Gamasutra - Fri, 02/21/2020 - 20:51

A Short Hike asks players to lose themselves on a peaceful mountain hike, seeing what paths and relaxing places thet can find as they wander to the summit. ...

Pokemon-inspired MMO Temtem passes 500,000 copies sold

Gamasutra - Fri, 02/21/2020 - 20:16

Temtem, developer CremaGames†™ take on the monster collecting genre, has officially surpassed 500,000 worldwide sales. ...

Don't Miss: A Game Design Deep Dive into SteamWorld Dig's digging mechanic

Gamasutra - Fri, 02/21/2020 - 19:50

Here, the team describes the process they went through in designing the main mechanic of the game, which (as you may have guessed) is the digging. ...

Don't miss all these insightful interviews with alt.ctrl.GDC 2020 devs!

Gamasutra - Fri, 02/21/2020 - 18:54

From a sword in a stone to a game of competitive potion-brewing, each of these one-of-a-kind alt.ctrl.GDC 2020 games has a remarkable origin story -- read all about 'em in these Gamasutra interviews! ...

ALT.CTRL.GDC Showcase: Wataru Nakano x MIYAZAWORKS' The Sword and Bruce and Box

Gamasutra - Fri, 02/21/2020 - 18:25

The Sword tasks players with guessing weights to correctly (and heroically) pull a sword from the stone, and Bruce and Box needs them to hide and keep themselves covered up with a box. ...

Blog: Dear game developers everywhere - go teach!

Gamasutra - Fri, 02/21/2020 - 18:12

As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it. ...

Crytek†™s lawsuit against Star Citizen devs ends in settlement

Gamasutra - Fri, 02/21/2020 - 16:59

Crytek and Star Citizen developers Cloud Imperium Games and Roberts Space Industries have agreed to settle the years-long legal dispute, though terms of that arrangement remain unknown. ...

Discuss and advocate for change in the game industry at GDC 2020!

Gamasutra - Fri, 02/21/2020 - 16:58

Today GDC organizers highlight some notable opportunities GDC 2020 attendees will have to learn about, discuss, and work towards meaningful change in the industry. ...

Google wants to bring HTML5 titles to low-end devices with GameSnacks

Gamasutra - Fri, 02/21/2020 - 16:42

Google has announced a new HTML5 platform called GameSnacks that's designed to help devs bring quick, casual games to any device. ...

Blog: A decade-spanning retrospective of the Indonesian games industry

Gamasutra - Fri, 02/21/2020 - 16:06

In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective. ...

Take-Two forms new internal studio to finish Kerbal Space Program 2

Gamasutra - Fri, 02/21/2020 - 15:19

Take-Two has established a new in-house studio to push ahead with the development of Kerbal Space Program 2. ...

Blog: Crafting nightmares to define Othercide's art direction

Gamasutra - Fri, 02/21/2020 - 14:33

Finding the 'soul' for Othercide's art direction was a thrilling journey. Born from our own traumas, here is how we tried to make our game stand out from the tactical genre. ...


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