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Thoughts on Detroit: Become Human

Gamasutra - 4 hours 56 min ago

Thomas Grip takes a look at the design behind Quantic Dream's Detroit: Become Human. ...

Video: How reward systems can guide player experience in World of Warcraft

Gamasutra - Tue, 01/15/2019 - 23:40

Blizzard Entertainment's Travis Day shares some of the hardest lessons learned about how reward systems can guide or harm player experience in games like World of Warcraft and Diablo 3. ...

Tabletop games continue to succeed on Kickstarter as video games fall behind

Gamasutra - Tue, 01/15/2019 - 22:43

It looks as though tabletop games dominated Kickstarter in 2018, while successfully funded video game campaigns have declined.  ...

'We have a big hit because we have a healthy work/life balance', says Slime Rancher director

Gamasutra - Tue, 01/15/2019 - 21:54

In a recent interview with Waypoint, Slime Rancher game director Nick Popovich discusses the 40-hour workweeks at Monomi Park. ...

Dusk sells 69,420 copies a month after launch

Gamasutra - Tue, 01/15/2019 - 20:52

The 90s throwback shooter Dusk has sold 69,420 copies since launching as a Steam exclusive last month, according to the game's producer Dave Oshry.  ...

Get a job: Mythical Games is after a Senior Producer

Gamasutra - Tue, 01/15/2019 - 20:32

Mythical Games is looking for a highly-organized Senior Producer with exceptional communication skills and proven game production experience. ...

Don't Miss: Writing Deus Ex: Mankind Divided to 'hold a mirror up to the world'

Gamasutra - Tue, 01/15/2019 - 20:22

Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism, and fear released into a world awash in the same. ...

Forza Horizon 4 patches out Floss and Carlton dance emotes

Gamasutra - Tue, 01/15/2019 - 20:07

Playground Games has patched out a couple dance emotes from Forza Horizon 4, two moves that coincidentally have become the subject of a lawsuit against Fortnite developer Epic Games. ...

Learn new ways of helping communities discover your game at GDC 2019!

Gamasutra - Tue, 01/15/2019 - 19:38

Notably, Poly Bridge dev Patrick Corrieri will be at GDC 2019 to present "Community Driven Discoverability for Indies," a session of strategies for increasing the discoverability of your games! ...

Analyst: 2018 was an unimpressive (but stable) year for video game crowdfunding

Gamasutra - Tue, 01/15/2019 - 19:17

ICO Partners' annual read of the state of crowdfunding is out and rounds up data on both Kickstarter and Fig campaigns into a handful of nifty graphs to illustrate how crowdfunding fared in 2018. ...

Alt.Ctrl.GDC Showcase: OVERTIME - Gamasutra

Google game jam - Tue, 01/15/2019 - 18:15
Alt.Ctrl.GDC Showcase: OVERTIME  Gamasutra

The 2019 Game Developer's Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions.

Alt.Ctrl.GDC Showcase: OVERTIME - Gamasutra

Google game jam - Tue, 01/15/2019 - 18:15
Alt.Ctrl.GDC Showcase: OVERTIME  Gamasutra

The 2019 Game Developer's Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions.

Alt.Ctrl.GDC Showcase: OVERTIME

Gamasutra - Tue, 01/15/2019 - 18:07

OVERTIME takes a toy basketball and infuses it with the drama of the final moments of a basketball game. ...

Blog: Designing a production process - An addendum

Gamasutra - Tue, 01/15/2019 - 17:29

An addendum to my 'Designing a Production Process' series that describes how to further utilize your issue tracking database to support it. ...

Level up your free-to-play mobile game dev skills at GDC 2019!

Gamasutra - Tue, 01/15/2019 - 17:05

At GDC 2019 in March you won't want to miss these opportunities to hone your mobile game-making skills and learn new ways of grabbing (and holding) a healthy playerbase! ...

Blog: VR assets for the game music composer

Gamasutra - Tue, 01/15/2019 - 16:00

Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros, discussing tech and tools, methods and techniques, communities and organizations, and popular events. ...

Red Dead 2 sparks legal tussle between Take-Two and the real-world Pinkertons

Gamasutra - Tue, 01/15/2019 - 15:39

Red Dead Redemption 2 publisher Take-Two has become embroiled in a legal tussle with the real-world Pinkerton Detective Agency.  ...

Blog: A (very incomplete) review of Artifact cards

Gamasutra - Tue, 01/15/2019 - 14:00

Dark Roast Entertainment co-founder James Margaris offers 20 pages of thoughts on Artifact cards that begin with the letter 'A'. ...

Jurassic World Evolution and Planet Coaster have crossed 2 million sales

Gamasutra - Tue, 01/15/2019 - 13:58

All three of Frontier Developments' self-published game franchises have hit new sales milestones, including Jurassic World Evolution and Planet Coaster. ...

Why 2018 taught us more than any other year†Š (and how it can help you)

Gamasutra - Tue, 01/15/2019 - 08:59

Benjamin Rivers, one of the developers behind the game Home, discusses lessons learned in 2018 and how those takeaways can help other studios.  ...

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