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Jam Favorites: Movie Game Jam - Big Boss Battle

Google game jam - Sat, 10/20/2018 - 11:03

Jam Favorites: Movie Game Jam
Big Boss Battle
The Movie Game Jam is a reoccurring game jam where developers are inspired by a scene from their favorite movie. I don't tend to actually watch movies, so I haven't seen most of the ones that inspired these games — but I enjoyed the games nonetheless.

Instacart, la start-up de livraison de courses qui tient tête à Amazon

Lemonde Technologies - Sat, 10/20/2018 - 04:39
La société a officialisé une nouvelle levée de fonds, d’un montant de 600 millions de dollars. Cette somme s’ajoute aux 350 millions déjà récoltés en début d’année.

Rockstar states overtime is 'optional' for studio that sometimes pulled 50-hour weeks

Gamasutra - Fri, 10/19/2018 - 22:46

According to Rockstar head of publishing Jenn Kolbe, the company's QA studios will not be required to work mandatory overtime shifts in the future. ...

Video: The development process of Klei Entertainment's Shank

Gamasutra - Fri, 10/19/2018 - 22:07

In this GDC 2011 session, Klei Entertainment's Jamie Cheng talks about the development process that gave birth to Shank, which would propel Klei onto the global game-making stage. ...

After five years of waiting, Sixense will refund its VR controller Kickstarter backers

Gamasutra - Fri, 10/19/2018 - 21:23

After five years, Sixense is refunding all Kickstarter users who backed the Sixense Stem, a virtual reality motion controller which was first pitched back in 2013. ...

Call of Duty: Black Ops 4 introduces special in-game items to support veterans

Gamasutra - Fri, 10/19/2018 - 20:26

Activision Blizzard announced a new in-game pack for Call of Duty: Black Ops 4, where 100% of proceeds go toward supporting veterans find high-quality careers. ...

Weekly Jobs Roundup: Square Enix, Schell Games, and more are hiring now!

Gamasutra - Fri, 10/19/2018 - 20:11

Here are just some of the many developers looking for artists, designers, programmers, and more right now on the Gamasutra Job Board. ...

Steam surpasses 30 million domestic users in China

Gamasutra - Fri, 10/19/2018 - 19:43

Steam has surpassed more than 30 million users in China following the partnership between Valve and Chinese publisher Perfect World to bring the platform overseas. ...

Devs air grievances with Steam reviews, regional pricing, and dev support

Gamasutra - Fri, 10/19/2018 - 18:12

An insightful read from Polygon gathers feedback from several game devs about Steam†™s review system, regional pricing, and overall developer support. ...

New Oculus Rift VR Games – Oct 19, 2018 Weekend Edition - VR And Fun (press release) (blog)

Google game jam - Fri, 10/19/2018 - 17:55

VR And Fun (press release) (blog)

New Oculus Rift VR Games – Oct 19, 2018 Weekend Edition
VR And Fun (press release) (blog)
What began as a small game jam between William Pugh (The Stanley Parable), Dominik Johann (Minit) and Justin Roiland (Rick and Morty) is now, two years later, an aberration of warped technology, weird worlds and strange, disturbing creatures.

We're talking to Sunless Skies writer James Chew at 3PM EDT

Gamasutra - Fri, 10/19/2018 - 17:16

Join us for a chat with one of the writers behind Sunless Skies. ...

Learn the ins and outs of FDA approval for VR/AR games at XRDC!

Gamasutra - Fri, 10/19/2018 - 17:12

At XRDC later this month, industry vet Noah Falstein will discuss the challenges of FDA approval for AR/VR games, as well as more general hurdles in creating the latest generation of games for health! ...

Blog: Designing the boss battles in Shovel Knight- Part 3

Gamasutra - Fri, 10/19/2018 - 17:10

In the third and final batch of exclusive material from David L. Craddock's 'Shovel Knight' book, the author discusses how developer Yacht Club Games designed the Tinker Knight boss battle. ...

Splash Damage ends Dirty Bomb live development

Gamasutra - Fri, 10/19/2018 - 16:45

According to a post from the company, Dirty Bomb looks to be another case of a live game with costs that started to outweigh its income, an unfortunate inevitability for most live free-to-play games.   ...

XRDC Q& A: Owlchemy Labs' Andrew Eiche and Devin Reimer explore VR interactions

Gamasutra - Fri, 10/19/2018 - 16:41

Devin Reimer and Andrew Eiche of Owlchemy Labs share their thoughts on what's changed in VR interaction design. ...

Games as a service drives huge market value spike for EA, Activision

Gamasutra - Fri, 10/19/2018 - 15:48

The combined market value of U.S. publishers EA and Activision has grown by $79 billion since 2012, largely thanks to the success of the games-as-a-service model. ...

Blog: Lessons learned after making Anodyne with Sean Han Tani

Gamasutra - Fri, 10/19/2018 - 14:26

Sean Han Tani is a composer, independent game developer, writer and teacher. In a recent appearance on the Game Dev Unchained podcast, he explained what he learned from his debut project, Anodyne. ...

The four atoms of cooperative video games

Gamasutra - Fri, 10/19/2018 - 13:29

Ubisoft Quebec level designer Thierry Lauret outlines four types of ways to design and play PvE co-op video games. ...

Video: How Gauntlet paved the way for class-dependent multiplayer

Gamasutra - Thu, 10/18/2018 - 22:20

In this GDC 2012 talk, Gauntlet creator Ed Logg, who also designed Centipede and Asteroids shares his thoughts on creating the game that paved the way for many popular titles. ...

Skybound CEO aims to finish out The Walking Dead with '100%' former Telltalers

Gamasutra - Thu, 10/18/2018 - 20:39

In an AMA held on Reddit, CEO of Skybound Games Ian Howe and former creative director at Telltale Kent Mudle answer questions from players to try and shed light on the Telltale deal. ...

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