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A horror game with experimental controls. Guide the character and prevent its pulse from rising too high. Avoid darkness and the shapeless montrosity that lurks in the shadows. Survive and seek out the end. Use the mouse to control the lightsource which the character follows. The shapeless will chase the character if they see each other. The pulse will increase while the character is in darkness or sees the shapeless, and decrease when the character stays in the light.
Carl Lundin - Game design & Project management
Johan Bågenholm - Game design, Artwork & Voice acting
Johan Åhlander - Game design & Artwork
Valentin Assmundsson - Codemastah
Victor Assmundsson - Sound, Music & Coding