Game: Watcher

Introduction: Your car ran out of fuel on the middle of the road. You decided to go to the forest to find help. The forest is foggy and not be able to see in it clearly. But the forest has it's own story to tell. It's where "it" lives... The Watcher is a mystery First-Person Perspective game with a vibe of suspense. The Forest revolves around 4 key locations, The burnt down house, the Swamp, the Gravestone and the Big Oak Tree. Story-driven based mystery game. Allows player to choose during game play and contradicts the action by one way or another, and determines who's the "Watcher". Game User Interface Art Assets : World( Trees, Terrain, Building, Car). Text Assets: Dialogue, Scripted Dialogues, Sound Assets: Ambient sound effect. Spooky, Unnerved, Suspense.
 
 

Diversifiers

I Know What You Did Last Summer: Game world is persistent between sessions and changes from one session affect game play on the following ones.
The Truth is Out There: Some external real world element, such as weather, time of the day, etc, affects gameplay. It MUST affect gameplay and can’t be only a scenario element.
Inclusive: The game is specifically designed to include people with a given disability.
X Marks the Spot: The game involves something location-based, such as a geocache, or requires the player to go to one or more specific geographic locations.

Platforms

Windows
Mac OS X+
 

Tools and Technologies

Unity (any product)
 
Photoshop CS 5.5 Trial Mono Develop
 
 

Updated

Sunday, January 27, 2013 - 07:44

Source File(s)

 

Team

 
Abdul Azim
Amin Ahmad
Muhammad Firdaus Bin Baharrudin
Muhammad Shafiq Rizwan Bin Rosli
 

Credits

Reizuan : Lead design, code, sound, title art

Azim: Design, code, art.

Firdaus: Code

Amin: Design, 

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