Game: VITAL

Top-down skill-based maze game, in which you play as a white blood cell injected into a sick body, to cure the heart. The player have limited visibility that represents also his\her health - the larger you visibility radius is, the more health you got. As you advance through randomized mazes you will hear the heart's beats, which will lead you in a general direction of finding it. There are red blood cells to collect along the way that will increase your health\visibility, as well as enemies such as viruses and bactria which will try to end your quest of saving the heart. When you get to the heart at long last you will have to sacrifice your health for it to heal , but that demands a certain among of health - so you have to be careful that it will not kill you before you reached the required amount! LOTS of bugs and features not done yet, but we are working on it and will let you all know when the full version is finished :D
 
 

Diversifiers

X Marks the Spot: The game involves something location-based, such as a geocache, or requires the player to go to one or more specific geographic locations.

Executable or Installer

 

Platforms

Windows
 

Tools and Technologies

Unity (any product)
 
 
 

Updated

Sunday, January 27, 2013 - 09:27

Source File(s)

 

Team

 
ynuriel's picture
Yonatan Nuriel
Qunit's picture
Yaron Granot
rotemabir's picture
Rotem Abir
Minor Levi
 

Credits

Minor Levi - Game Designer

Yonatan Nuriel - Programmer

Rotem Abir - 3D Designer

Yaron Granot - 2D Art & Design

Itamar Jovani - Sound Designer

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