Game: USS Animus Cor

This game explores the human condition using an old-school text based interface (though it does have some images). You begin as Poe, and are responsible for taking care of the crew on the USS Animus Cor. A few moves into the game, disaster strikes the ship, and your job is to save the crew.
 
 

Diversifiers

10 little pigs: The game uses 10 or more buttons or keys for gameplay-related actions (no pause or anything else).

Platforms

Windows
Mac OS X+
Microsoft Windows Phone
Android device
iPhone
iPad
Web standard (Html5, Java, JavaScript, Flash)
Linux / Unix
Older Macintosh
generic mobile platform
other digital platform
 
We used Inform 7 to develop this game and produce a Glulx program that can be read and executed on most platforms using an interpreter (freely available). You can find more information about interpreters for interactive fiction from http://inform7.com/if/interpreters/.
 
 

Updated

Monday, January 28, 2013 - 20:32

Source File(s)

 
Kirk Staver
notice_me
Jared Thomson
Jeffrey Edgington's picture
Jeffrey Edgington
 

Credits

Code by Jeff Edgington, Chris GauthierDickey and Jared Thomson.

Writing by Karl Hardin with contributions from the rest of the team.

Art by Kirk Staver.

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