Game: USS Animus Cor
This game explores the human condition using an old-school text based interface (though it does have some images). You begin as Poe, and are responsible for taking care of the crew on the USS Animus Cor. A few moves into the game, disaster strikes the ship, and your job is to save the crew.
10 little pigs: The game uses 10 or more buttons or keys for gameplay-related actions (no pause or anything else).
Mac OS X+
Microsoft Windows Phone
Linux / Unix
generic mobile platform
other digital platform
We used Inform 7 to develop this game and produce a Glulx program that can be read and executed on most platforms using an interpreter (freely available). You can find more information about interpreters for interactive fiction from http://inform7.com/if/interpreters/.
Monday, January 28, 2013 - 20:32
Code by Jeff Edgington, Chris GauthierDickey and Jared Thomson.
Writing by Karl Hardin with contributions from the rest of the team.
Art by Kirk Staver.