Game: uniSound

Push your enemy at the rythm! Are you so brave to keep the the beat and push all the enemy in the black holes? But you can gain speed only if you keep the beat, if you don't, you'll be pushed by your enemies!
 
 

Diversifiers

I’m Board: Make a game that is inspired by, but not a simulation of, a popular board game.
No cheating (please): The game system relies on willing player participation to enforce the rules of the game world (e.g., hold your breath, close your eyes, etc.).
More the Merrier: The game is a competitive or cooperative multiplayer "party game" (i.e., based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.

Executable or Installer

 

No installation, just unzip and run. You can configure up to four gamepads (xbox pads layout by default) 

Move the analog leve to set the direction, press chosen button at the rythm beat (hilighted by a flash on the screen) to push in that direction. Bump into other players to make them fall into black holes.

Press start button to start. Back button to return to main screen; back again to exit.

 

PLEASE, visit link listed here under "game website" to get x86, x64, Mac and Android versions 

 

Platforms

Windows
Mac OS X+
Android device
Web browser with special plugins (Unity player, Torque,...)
 

Tools and Technologies

Unity (any product)
 
A gamepad for each player (up to 4) is required
 
 
 
 

Updated

Monday, January 28, 2013 - 19:48

Source File(s)

 

Team

 
LightRay's picture
Simone Cicinelli
Alessandro De Carolis
Cristian Barberini
Gian's picture
Giancarlo Todone
 

Credits

Giancarlo Todone: concept, development, project management

Alessandro De Carolis: concept, level design

Simone Cicinelli: concept, music, audio design

Cristian Barberini: concept, modeling, animation

A huge "thank you!" to all the nice guys at GGJ 2013 - Rome!

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