Game: Under Pressure / Triskaidekaphobia
Under Pressure - This game is based on the Helicopter game, an old yet addictive game gives more depths into this style of game play by adding enemies which you will have to avoid, and pickups to boost speed. The general scope of the game is that you're controlling a white blood cell swimming through an artery to the heart to protect it from viruses and harmful bacteria. The landscape is also some thing to consider because you can't hit an edge of the arteries, as well as dodging the enemies. Triskaidekaphobia - Our second game is a fear factor genre of game play. You are a teenage boy left alone in a hotel room, then all the lights go off. You pick up your torch and have to find your way through a maze, whilst also getting chased by an evil poltergeist. Your torch drains battery, so you will have to pick up batteries from the floor. You also have a fatigue bar which you will have to sleep in beds to replenish, otherwise you will collapse. If the poltergeist catches you, your heart stops and you are captured. So game over.
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
We mainly used Software's such as Microsoft Visual Studio (C# XNA), Auto-desk 3DS MAX 2013, Auto-desk Sketchbook Pro & Designer 2013 and Photoshop.
Saturday, January 26, 2013 - 12:33
Lead Programmer - James Maiden
Lead Sprite Designer - Samuel Bruce
Lead Level Designer - Anastacia France
Team Leader - Alex Milner
Programmers & Designers - Tom Nicklin, Benjamin Pearson & Melvyn Matthews.