Game: Trampoline

Jump on a trampoline with your opponent and try and time your jumping to trip them as they land. Score points for time spent off-screen above, first to 250 wins. Single-button controls, more detailed info on the game's website. The idea came from one of Mike Geig's pitches, which literally was just jumping on a trampoline trying to slip up your opponent. It relates to the heartbeat theme via the concept of timing and rhythm. Originally, I had planned on going with that simple mechanic, and making it primarily a deathmatch game with no combat, as soon as one player slips the round would be over. However, that model provided no incentive for the player to really time their jumps properly, or really jump at all. If they never tried to jump, they could never lose. Thus, I decided to add a point system in which players get a point for each frame they spend off the top of the screen. After implementing this, I decided the tripping mechanic should primarily just serve as a punishment and allowed the player to mash out of the tripped state. Originally, I had planned for multiple characters, I have designs for 5 fairly unique characters that don't stray terribly far from the core mechanics, but alas, I had not near enough time implement them all, nor could I have using only the free version of Construct 2 (which I had never heard of prior to GGJ2013, I learned it all the first night thanks to Jarryd Huntley and Josh Kruszynski). I really like the concept and I plan to expand upon it. Grab a sibling or a pally and fire it up! Hope you enjoy it!

Diversifiers

Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
Inclusive: The game is specifically designed to include people with a given disability.
May the (Web) Force Be with You: The game runs in a browser with no plugin.

No install. Visit the scirra arcade link.

Platforms

Web standard (Html5, Java, JavaScript, Flash)
Construct 2, GIMP, Photoshop

Updated

Tuesday, January 29, 2013 - 22:09

Source File(s)

Josh Kruszynski
Daniel Losch
Jarryd Huntley
Mike Geig

Credits

Daniel Losch - Design, Development. 

Mike Geig - For pitching the idea and getting the ball rolling.

Maurice Wingfield - Sprites. They look great! I love 'em.

Jarryd Huntley - Music. Sick bass dude, thanks for all the help.

Josh Kruszynski - Big thanks to this guy answering every stupid little question I had about Construct 2.

Jeff 

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