Love the persistence; i tried dying at equally-spaced distances.
Game: Thirst (v.2)
A string of doomed travelers attempt to cross the desert wasteland. Only through self-sacrifice can even a single traveler survive. Die of thirst and accomplish nothing. Collapse from exhaustion however, and leave your precious water reserves for the next traveler. Will anyone survive? -------------------- Alternate Z and / keys to run a traveler across the desert. Water is consumed at a steady rate. When the travelers are hot (in the sun), extra water will be consumed by perspiration until their body temperatures can lower in the shade. -------------------- A traveler will die if all the water is consumed (blue bar on right) or upon collapsing from exhaustion. In the case of the latter, any remaining water will stay with the corpse. Upon replaying the game with a new traveler, the water can be consumed by stopping by the corpse. You may choose to sacrifice the traveler through over exertion and leave the water for future travelers to get further. -------------------- We evolved our concept by layering on aspects of meaning to the idea of a beating heart. First was the idea of a person having heart as an aspect of persistence, never giving up despite the suffering of their body. Second was the idea of the heart beat as a nascent expression of exertion. Third was the idea of sacrifice. In this case, travelers can chose to over exert themselves enough so that they expire leaving a lot of water in their remains for others to make the journey. Finally, a heart is intrinsically married to the concept of life. -------------------- Since our traveler passes through a hot desert terrain, water, an essential elixir of life, must be balanced with its use as a source of energy for the player. By reminding players of the need for something many of us take for granted, we are underscoring the plight of over 780 million people all over the world who lack access to clean water.
True Colors: The game uses only the basic 16 colors: black, gray, silver, white, maroon, red, olive, yellow, green, lime, teal, aqua, navy, blue, purple and fuchsia. See color chart
I Know What You Did Last Summer: Game world is persistent between sessions and changes from one session affect game play on the following ones.
Bigger Picture: The game touches on a political, environmental or social issue.
May the (Web) Force Be with You: The game runs in a browser with no plugin.
Monday, January 28, 2013 - 07:20
Programming and Design - Rick Felice, Ryan Giglio, Corey Jeffers
Design, Writing, Audio, Additional Art - Heather Arbiter
Character Art - Chris Crawford