Game: Tell-tale Trials

Loosely based around Edgar Allen Poe's "The Tell-tale heart", our game tries to portray the feelings of guilt and realisation of the terrible thing the protagonist has done. This is achieved without words and using only one mode of control (touch/mouse). It is a fixed position point and click 3d story game. Controls: Mouse to control. touch on screen arrows to turn, and use the mouse to interact with the environment. Touch the artifacts in the right order to finish. The game was live at this address before five: We were unable to upload the game here before 5.00pm GMT because this site was down.


Inclusive: The game is specifically designed to include people with a given disability.

Executable or Installer


In Windows: extract -> double click on the .exe (Do not move the floders, the data folder is needed to run it)



Mac OS X+
Microsoft Windows Phone
Android device
Web browser with special plugins (Unity player, Torque,...)
Linux / Unix

Tools and Technologies

Unity (any product)
Will work in Desktop Browsers from this link: .exe for windows is also available, and other tablets and mobile devices in the near future. All 2d assets were created in Adobe Photoshop. Blender and 3dStudio Max were used to create the 3d assets. All programming was done in Visual Studio with C#, and the game was built in Unity. All sound assets were created using Logic Pro, and the sound libraries used were by Native Instruments. There were no illegal programs used, and all assets that were created are original or free to use.


Monday, January 28, 2013 - 16:43


paul.obrien.7509's picture
Paul S. O'Brien
Martin O'Shea's picture
Martin O'Shea
Shane O'Brien's picture
Shane O'Brien


Paul O'Brien (DIT) - Art Direction

Martin O'Shea (NUI) - Sound Design

Shane Kavanagh (DIT) - Project Management 

Shane O'Brien (BCFE) - Programming/Technical Director



glqxz9283 sfy39587stf02 mnesdcuix8