Game: Sonar Pulse

Protect your territory. Use your sonar pulse to intercept and destroy all submarines. Don't let any submarines past your guard and watch out for those torpedoes A casual arcade game inspired by the aesthetics of old game & watches, Limbo, and Luftrauser. It's a highly playable game which merges strategy with timing to create a new level of finger-biting action.
 
 

Diversifiers

Inclusive: The game is specifically designed to include people with a given disability.
 

Platforms

Windows
Mac OS X+
 

Tools and Technologies

Unity (any product)
 
 

Updated

Friday, February 1, 2013 - 07:27
 

Team

 
Nick London
Tom Harris's picture
Tom Harris
Creatorbot's picture
Pranee McKinlay
muzboz's picture
Murray Lorden
 

Credits

Created by Tom Harris, Nick London, Pranee McKinlay, Murray Lorden using the Unity 3D Engine.

Smoke & Bubbles by Jason Cheung Yi Kai

ACCESSIBILITY CONSIDERATIONS:
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Sonar Pulse is a complete, polished and enjoyable game to play. Text used is simple and easy to read, with the silhouette aesthetic style providing a high contrast between foreground & background. Rich Audio environments are translated into visuals & there is a distinct sound design for all objects & actions within the game. It can be played with different strategies, and doesn't require quick repeated actions. The player controls are simple, relying on the left & right direction keys (or A & D respectively) for movement, and space bar to fire. Using the A, D and Space Bar keys, it can be played using only one hand. Menus are easy to navigate, simple, and intuitive.

We hope that a wide range of players get enjoyment from our game.

ACCESSIBILITY DIVERSIFIERS
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* Inclusive: The game is specifically designed to include people with a given disability.
* The game is complete, polished & enjoyable to play.
* The game has simple & clear text formatting to make it easy to read.
* The silhouette aesthetic style used provides a high contrast between foreground & background.
* There is a distinct sound design for all objects & actions within the game.
* Rich Audio environments are translated fully into visuals.
* The player controls are simple, relying on the left & right direction keys (or A & D respectively) for movement and Spacebar to fire.
* Game can be played using only one hand. (A, D, Spacebar)
* The game does not require quick repeated inputs. Can be played with a slow deliberate strategy requiring less dexterity.
* The game can be started without the player needing to navigate through multiple menus & menus are simple & intuitive.

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