Game: Sonar Pulse

Protect your territory. Use your sonar pulse to intercept and destroy all submarines. Don't let any submarines past your guard and watch out for those torpedoes A casual arcade game inspired by the aesthetics of old game & watches, Limbo, and Luftrauser. It's a highly playable game which merges strategy with timing to create a new level of finger-biting action.

Diversifiers

Inclusive: The game is specifically designed to include people with a given disability.

Platforms

Windows
Mac OS X+

Tools and Technologies

Unity (any product)

Updated

Friday, February 1, 2013 - 07:27

Team

Nick London
Tom Harris
Pranee McKinlay
Murray Lorden

Credits

Created by Tom Harris, Nick London, Pranee McKinlay, Murray Lorden using the Unity 3D Engine.

Smoke & Bubbles by Jason Cheung Yi Kai

ACCESSIBILITY CONSIDERATIONS:
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Sonar Pulse is a complete, polished and enjoyable game to play. Text used is simple and easy to read, with the silhouette aesthetic style providing a high contrast between foreground & background. Rich Audio environments are translated into visuals & there is a distinct sound design for all objects & actions within the game. It can be played with different strategies, and doesn't require quick repeated actions. The player controls are simple, relying on the left & right direction keys (or A & D respectively) for movement, and space bar to fire. Using the A, D and Space Bar keys, it can be played using only one hand. Menus are easy to navigate, simple, and intuitive.

We hope that a wide range of players get enjoyment from our game.

ACCESSIBILITY DIVERSIFIERS
=========================

* Inclusive: The game is specifically designed to include people with a given disability.
* The game is complete, polished & enjoyable to play.
* The game has simple & clear text formatting to make it easy to read.
* The silhouette aesthetic style used provides a high contrast between foreground & background.
* There is a distinct sound design for all objects & actions within the game.
* Rich Audio environments are translated fully into visuals.
* The player controls are simple, relying on the left & right direction keys (or A & D respectively) for movement and Spacebar to fire.
* Game can be played using only one hand. (A, D, Spacebar)
* The game does not require quick repeated inputs. Can be played with a slow deliberate strategy requiring less dexterity.
* The game can be started without the player needing to navigate through multiple menus & menus are simple & intuitive.

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