Game: Self-Checkout

Going to the store with a thumpin' soundtrack! You are an obese man with social anxiety disorder and a will to die by clogging your arteries. Unfortunately, your slow and peaceful suicide attempt is hindered by your refrigerator's emptiness. Buy unhealthy items from the grocery store while avoiding too much exercise and interaction with other people. With enough successful trips to the store (and a lethal diet consisting mainly of bacon, butter and buckets of cheese), you might finally be able to die of cardiac arrest without anyone noticing. EDIT: Scratch that; you just go to the store and are fatter the next time you go there. Collect some items and check yourself out. There's that, at least.


Backwards: One or more aspects of the game works the opposite as would normally be expected: maybe the controller is reversed (left is right, right is left), maybe you win lives every time you die, maybe it scrolls to the left and your character moonwalks.
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
Bigger Picture: The game touches on a political, environmental or social issue.

Executable or Installer




Tools and Technologies

Unity (any product)


Tuesday, January 29, 2013 - 19:15


Myla's picture
Aki Kaisanlahti
rautaSydan's picture
Teemu Kokkonen
Routalanttu's picture
Pyry Takkunen
wiltzu95's picture
ville valtiala


Pyry Takkunen - design/writing/project management (i.e. 5% crafting gameplay ideas, 95% deciding which ones aren't left out)

Teemu Kokkonen - programming (i.e. battling with Unity's rotation)

Aki Kaisanlahti -programming

Mira Aakkula - 2D art, character models, texturing

Ville Valtiala - modeling, animating, scripting, sleeping under the table when there's perfectly fine sofas around...

Juho Heikkilä (outsourced help) - music

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