Pyry Takkunen - design/writing/project management (i.e. 5% crafting gameplay ideas, 95% deciding which ones aren't left out)
Teemu Kokkonen - programming (i.e. battling with Unity's rotation)
Aki Kaisanlahti -programming
Mira Aakkula - 2D art, character models, texturing
Ville Valtiala - modeling, animating, scripting, sleeping under the table when there's perfectly fine sofas around...
Juho Heikkilä (outsourced help) - music