Game: PulseBall

A digital sports game where teams of two compete to score 5 points. The catch is each team uses only one controller, one side per teammate. When players on the same team sync their trigger pulls, their player characters release a powerful pulse that can propel the ball in a direction of their choosing. Pulsing when not in sync produces a weaker and slower pulse that can be helpful for defense. Each team is trying to shoot the ball into their colored goal area. Up to 8 players (2 per controller). Our interpretation of the theme was of a rhythmic pattern. We wanted players to be mechanically inclined to produce a rhythmic beat in order to do better in the game.
 
 

Diversifiers

Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
More the Merrier: The game is a competitive or cooperative multiplayer "party game" (i.e., based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.

Executable or Installer

 

Open folder, run .exe.

Might require installation of FlatRedBall: http://www.flatredball.com/frb/docs/?title=Download_the_FRB_Engine_and_Components

 

Platforms

Windows
 
Microsoft XNA Framework and FlatRedBall
 

Jam Site

 

Updated

Sunday, January 27, 2013 - 20:17

Source File(s)

 
Isaac Sohn
David Kim
Nathaniel Lam
Alex Grube
 

Credits

Nathaniel Lam - Project Lead

David Kim - Sound Design

Alex Grube - Art

Isaac Sohn - Art

 

Music by F-777

Sound Effects found on FreeSound.org

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