Game: Pulse2013

As if you had a defibrillator, in Pulse 2013 you have to keep the heart beating and keep your patient alive. The game is about moving two symmetric red dots and staying as close as possible to the pulse wave without touching it. If you get close, waves will become stronger in intensity and you'll get more points. But be careful not to touch it, or your game will be over immediatly! On the other hand, if you move too far, the pulse will slow down and your patient will slowly die. Don't be afraid of dying two or three times before starting to understand how to play, and aim at living as long as possible. Guaranteed, you'll soon get more involved that you expect! Pulse 2013 is written in HTML5/Javascript and explicitly handles touch gestures, so it should be fairly portable. It has been tested successfully on Firefox 18.0 and Chrome 24 (desktop) for Windows, Linux/x86, and on Android's embedded browser and Dolphin.
 
 

Diversifiers

Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
True Colors: The game uses only the basic 16 colors: black, gray, silver, white, maroon, red, olive, yellow, green, lime, teal, aqua, navy, blue, purple and fuchsia. See color chart
Atari Age: The game must be, at a maximum, 4Kb in size.
May the (Web) Force Be with You: The game runs in a browser with no plugin.
 

Open Pulse2013.html with tested browser.

 

Platforms

Windows
Android device
Web standard (Html5, Java, JavaScript, Flash)
Linux / Unix
generic mobile platform
 
HTML5 and Javascript
 
 

Jam Site

 

Updated

Monday, February 4, 2013 - 00:00

Source File(s)

 
Fabio D'Urso
Gaetano Carpinato
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