Game: Pulse Step

Intended design for a future mobile port. One-button side-scrolling jumper. Player has a heart rate that is constantly deteriorating. Heart rate determines scroll speed and obstacle generation rate. Player can collect hearts to increase heart rate. Player dies when heart rate reaches 0 or player hits an obstacle. Game includes sound to indicate the spawning of the obstacle.
 
 

Diversifiers

Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…

Executable or Installer

 

Platforms

Windows
 

Tools and Technologies

Unity (any product)
 
 

Updated

Monday, January 28, 2013 - 04:47

Source File(s)

 

Team

 
Jordan Barrett
Maureen Perzan
 

Credits

Jordan Barrett - Programming, Main Idea/Design

Maureen Perzan - Art & Images

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