Game: The Pulse

Trapped on the boundaries of consciousness and dreams, before you lies a mysterious maze of stone and traps. With each passing beat of your heart, the world changes. Sometimes the changes are small - a wall becomes a passage, water becomes ice... But sometimes the changes are stranger still, and to wake from this nightmare you will need all of your wits and skill... Pavor Nocturnus is a 2D Platform game in which elements of the world change with each beat. Each level brings a new challenges & stranger twists, and a faster heartbeat... To control your character, use either the arrow keys or the WASD keys. To jump, press UP or W. The goal of each level is to reach the exit. You have an infinite number of tries on each level - You only lose the game when you give up! Avoid materializing blocks, water freezing to ice and lava flows - Wait until they turn into a more harmless form to pass them. Beware of spike traps and use springs to reach higher ground. To master all 7 levels, agility must be tempered with caution! Play now at: http://dl.dropbox.com/u/40648888/ggj/index.html
 
 
 

Diversifiers

True Colors: The game uses only the basic 16 colors: black, gray, silver, white, maroon, red, olive, yellow, green, lime, teal, aqua, navy, blue, purple and fuchsia. See color chart
Backwards: One or more aspects of the game works the opposite as would normally be expected: maybe the controller is reversed (left is right, right is left), maybe you win lives every time you die, maybe it scrolls to the left and your character moonwalks.
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
 

Platforms

Windows
Mac OS X+
Web standard (Html5, Java, JavaScript, Flash)
 
FlashDevelop, AS3. Made with the Flixel Engine. (http://flixel.org/)
 

Jam Site

 

Updated

Sunday, January 27, 2013 - 12:12

Source File(s)

 
Malcolm Alexander Brown
 

Credits

Programming, Art, Music & Sound: Malcolm Brown

Special thanks to Adam Atomic's Flixel Engine (http://flixel.org/)

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