Our game is based on the cowardice and adrenaline which overcomes a person when they can feel death breathing down their neck.
This game is being built with Unity3D and will be a multiplayer experience on a single device.
You may either be a human player or a ghost player; The game is played best when there are 3 people player together, 2 humans vs. 1 ghost.
The ghost player uses a top down camera and the arrow keys to listen for the players position relative to his/her own. They can press the space or enter button to reveal their location for a moment and may travel through walls and all game objects. Their goal is to sneak up on the human players and kill all of them. They can use the movement keys while they are not visible on screen and can even kill the humans without showing themselves.
The human player(s) search around the house for the haunted object the ghost is haunted by. if they can find it and pick it up, the ghost will be removed from the house forever (that game) and the humans will win. The humans also do not play with a top down camera but instead play the game in third person. They do not get to hear the game because they get a better view of the game than the ghost, they only hear what the ghost hears and they can use that to their advantage.