Game: Legacy

To build towards your goal, you must sacrifice something of yourself. How will you choose to proceed? Will you trust those who have come before you, who are working around you, or will you decide to make your own path? “What if we had to sacrifice our own health and livelihood in order to build something for others, or for future generations?” This game requires the player to literally grab pieces of their own health bar in order to keep building towards a main goal. Once the player has depleted their life bar, they die (their turn is over) and the next player who picks up the game continues to build on the previous foundations. Each player must decide whether they will trust the wisdom of previous players or build in a completely different direction. The players are building towards a door, the location of which is indicated by the door's shadow (which moves and shifts according to the time of day). Through teamwork, players must find the door without being able to communicate with each other except by how they affect their environment. They can choose to build trust (and have a better chance of finding the door), or not. What lies through the door? Is the struggle worth it? With a little perseverance, you may find out.

Diversifiers

I Know What You Did Last Summer: Game world is persistent between sessions and changes from one session affect game play on the following ones.
No cheating (please): The game system relies on willing player participation to enforce the rules of the game world (e.g., hold your breath, close your eyes, etc.).
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
Bigger Picture: The game touches on a political, environmental or social issue.

Executable or Installer

Use WASD and mouse

Platforms

Windows
Mac OS X+

Tools and Technologies

Unity (any product)

Updated

Tuesday, January 29, 2013 - 01:22

Source File(s)

Jessica Rose Marcotte
Carolyn Jong
Sahar Homami
Mathieu Montreuil

Credits

PROGRAMMER

Mathieu Montreuil

TEXTURE ARTISTS

Carolyn Jong

Jessica Rose Marcotte

Charlotte A. Fisher

3D MODELING

Sahar Homami

Carolyn Jong

Charlotte A. Fisher

SOUND EFFECTS

Carolyn Jong

Jessica Rose Marcotte

Mathieu Montreuil

STORY & CONCEPT

Sahar Homami

Carolyn Jong

Jessica Rose Marcotte

Mathieu Montreuil

Charlotte A. Fisher

Comments

syauqy's picture
Submitted by syauqy on Mon, 01/28/2013 - 12:38

Wew, I've read the short description, the game design idea is unique, good luck :D

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