Game: Kitty Love

Story: You are a cat, your owner is Nyan-Nyan-san. The problem is that he has a girlfriend who is allergic to you His girlfriend wants to finally move in with Nyan-Nyan-san, but she's forcing him to choose between the two of you. Fight for Nyan-Nyan-san's heart!! Premise: A virtual board game where your main objective is to capture more territories than your enemy, which are essentially pieces to Nyan-Nyan-san's heart. Gameplay: You can take territories by using either of your two playing pieces. You have two cats, a small cat and a big cat. You have actions each turn to move and capture territories. Your small cat may only move on owned or neutral places and may capture a neutral territory with an action. Your large cat may only move on owned pieces, however, if an enemy territory is adjacent to an owned territory the large cat may attack the other teams territory. This will trigger one of 3 mini-games. The winner of the mini-game gets the territory. The attacker chooses the mini-game, and this territory can no longer be attacked nor walked on by the opposing team if the attacker wins. Development Information: A downloadable 1v1 competitive game built with Unity3d.
 
 

Diversifiers

I’m Board: Make a game that is inspired by, but not a simulation of, a popular board game.
More the Merrier: The game is a competitive or cooperative multiplayer "party game" (i.e., based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.
Bigger Picture: The game touches on a political, environmental or social issue.

Executable or Installer

 
 

Diversifiers:

I'm Board: it was initially based off of TrolololCatz, a board game made by Zach Pinner, who is on this project.

Bigger Picture: in order to steal a territory you have to win a mini-game.

More the Merrier: you connect to another player before you can play this game.

 

You will need to download this project to play it at the moment on Windows. Currently doing patches on the online webplayer version. 

 

Platforms

Windows
Web browser with special plugins (Unity player, Torque,...)
 

Tools and Technologies

Unity (any product)
 
This game uses a socket server in node.js to do the matchmaking.
 
 

Updated

Saturday, February 2, 2013 - 12:26
Matt Strawder
Ryan Ostrager
Nerdysimmer's picture
Bill Rouse
Konstantin Leontyev
zachpinner's picture
Zach Pinner
 

Credits

Game Design:

Programming -

Ryan Ostrager

UI/UX -

Zach Pinner

Audio:

Sound FX -

Bill Rouse

Music -

Matt Strawder

Art Assets:

Level Assets -

Konstantin Leontyev

Character Assets and Animation -

Mixamo

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