Game: Hunt The Wumpus : Global Edition

HTW:GE - Track down the Wumpus in a maze of caverns, with your friends (or foes) in this multiplayer, text-based suspense thriller! The closer you are to the Wumpus, the louder and faster its heartbeat as it senses your approach. Use this to your advantage and kill the beast before it gets you! Connects to a central server by default, or connect to others or run your own server with the supplied files. ** Winner of the Edinburgh Scottish Jam #sgj13 #edi Thanks for all the interest! **

Diversifiers

True Colors: The game uses only the basic 16 colors: black, gray, silver, white, maroon, red, olive, yellow, green, lime, teal, aqua, navy, blue, purple and fuchsia. See color chart
More the Merrier: The game is a competitive or cooperative multiplayer "party game" (i.e., based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.

Client:

1. Ensure you have Java 6 or above installed

2. Download WumpusGlobalEdition-v1.4.2.zip

3. Unzip 

4. Navigate to : release/client/ folder

5. Run the script/executable depending on your operating system:
Windows: WumpusGlobalEdition-Win.bat
Linux: WumpusGlobalEdition-Linux64.sh
Mac OSX: WumpusGlobalEdition-OSX.sh

Client/Webstart/Play now! will automatically connect with central server.

 

The above should be fine for the majority of people to play.
Should you wish to run your own HTW:GE Server: (Warning: here be dragons!)

1. Ensure you have NodeJS installed: http://nodejs.org/

2. Also install npm and use it to install coffeescript: sudo npm install -g coffee-script

3. Download WumpusGlobalEdition-v1.4.2.zip

4. Unzip 

5. Navigate to : release/server/ folder

6. Run: coffee wumpus-server.coffee

Platforms

Windows
Mac OS X+
Web standard (Html5, Java, JavaScript, Flash)
Web browser with special plugins (Unity player, Torque,...)
Linux / Unix
Webstart Client: requires Java plugin and web browser Rich Client: requires Java (Linux 64-bit, Mac OSX and Windows supported) requires connection to server Thin Client: Telnet/Putty and similar supported. Server: Default internet-based, or run your own (requires node.js http://nodejs.org/ )

Game website

Jam Site

Updated

Saturday, February 16, 2013 - 01:15

Team

Martyn Rendall
Peter David Bell
Kevin Smith

Credits

Client-side programming: Peter D Bell
Server-side programming: Kevin Smith
Game design & testing: Martyn Rendall
#sgj13 remote server: Callum Dryden

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