The game's settings are designed to evoke in players a sense of alienation and loss. There's no clear goal for the game and players are free understand it in different ways. Some of the ideas which we had but didn't get around to implement [just yet] are a changing game world according to the heartbeat and different endings depending on the location of the player's death. It was fun to work on (though challenging at times :P) and I want to say that we couldn't have done it without the entire team putting in the effort to be and do and create! go us! thanks to: Ben Coen, Gal Kfir, David Yahalomi, Daniel Rafael, Itamar Reiner, Elad Gershon, and of course our musical genius, Rea Meir :D
Tools and Technologies
Unity (any product)
Tested the game on: 1280x720 with 'Good' graphics settings.
Thursday, January 31, 2013 - 16:09