Game: Heart Stop

The basic premise of the game centers around a heart. There are four blood vessels connected to the heart, each blocked. The player's aim is to click on the blockage and solve a puzzle in order to allow blood to flow to the heart. The game was meant to be timed, with the amount of time passed, linked to various organ failures. When said time runs out brain death occurs and patient dies.
 
 

Diversifiers

Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.

Platforms

Windows
 
Using Microsoft Visual Studio, coding in C# and using the XNA 4 API.
 
 
 

Updated

Sunday, January 27, 2013 - 03:42
 
DavidGhazawy's picture
David Ghazawy
 

Credits

Programmer - David Ghazawy
2D/3D Artist - David Ghazawy
Game Designer - David Ghazawy

Comments

DavidGhazawy's picture
Submitted by DavidGhazawy on Sun, 01/27/2013 - 01:41

In retrospect, I was perhaps much to literal in my interpretation of the brief and way to conservative creatively in  the idea I went with. This was probably due to the all the horror stories I heard of many people not finishing their game. I had alot more time than I thought and I'll plan accordingly at next years Global Game Jam.

Also, lots of people seem to be using Unity here at AIE Sydney, which has convinced me to make the transition. Countless hours were lost coding collision detection in C# and XNA 4. Observing from many of the Unity users, collision detection was a mere drag and drop affair leaving much more time for the design and creative process.

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