Game: Heart Punch
Heart Punch is an infinite platformer where the pace of the world's activity is dependent on your character's level of exertion. Everything that happens in the game, from doors opening to springboards springing, happens in time with the character's pulse. Moving and jumping around quickens the rate, so obstacles that are made more challenging require the player to calm their character down before proceeding - bearing in mind that a wall of fiery death follows inexorably behind you.
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
Inclusive: The game is specifically designed to include people with a given disability.
Mike Blackney : Lead Artist + Programmer
Finn Morgan: World Generator + Programmer
George McKibbin: Programmer
Derris-Kharlan (Nathan Antony): Sound + Music