Game: Heart Punch

Heart Punch is an infinite platformer where the pace of the world's activity is dependent on your character's level of exertion. Everything that happens in the game, from doors opening to springboards springing, happens in time with the character's pulse. Moving and jumping around quickens the rate, so obstacles that are made more challenging require the player to calm their character down before proceeding - bearing in mind that a wall of fiery death follows inexorably behind you.
 
 

Diversifiers

Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
Inclusive: The game is specifically designed to include people with a given disability.

Platforms

Windows
Mac OS X+
 

Tools and Technologies

Unity (any product)
 
 

Updated

Sunday, January 27, 2013 - 04:04

Source File(s)

 

Team

 
Derris-Kharlan's picture
Nathan Antony
shinyblur's picture
George McKibbin
mikeblackney's picture
Mike Blackney
Dinaroozie's picture
Finn Morgan
 

Credits

Mike Blackney : Lead Artist + Programmer
Finn Morgan: World Generator + Programmer
George McKibbin: Programmer
Derris-Kharlan (Nathan Antony): Sound + Music

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