Arcade / Platform game, where the player collects different items, which affect the main characters heart and overall being. The end result is up to you, the player! The game is not yet complete, and includes some of the non-functional features and some bugs in the game. We will be updated that game later or sooner. Lates version found there soon:

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Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
Two Are Better Than One: The game requires two or more different mobile devices to play.
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
May the (Web) Force Be with You: The game runs in a browser with no plugin.

Executable or Installer


Installing the game:

1. Extract the compressed file, somewhere in a place where you can find it. If you do not have discharge packs you can download a program such as Winzip or Rar software.

2. Game ready to be played directly from the unzipped package.



Mac OS X+
Android device
Web standard (Html5, Java, JavaScript, Flash)

Tools and Technologies

Game Maker (any product)
- Game Maker Studio Professional + HTML 5 - Sony ACID Music Studio 8.0 - Audacity - Adobe Photoshop Pro - Some freesound effect in other freesound site...

Jam Site



Monday, January 28, 2013 - 15:15


Kasperi Pasanen
Elmeri Hakko
Varaosa's picture
Markus Kakko



Graphic Artist:
Kasperi Pasanen

Additional grapich arist:
Elmeri Hakko

Level desing + editor:
Markus Kakko

Sound desing & effects:
Markku Heinilä & Markus Kakko

Markus Kakko

Markus Kakko

Beta testers:
Sataedu students

Links/Supports: &


MakeeStudio: Media Production Group 1997-20XX


Usva's picture
Submitted by Usva on Tue, 01/29/2013 - 14:06

I know you were having troubles with time and had to make a lot of sacrifices but I'm happy to see you managed to create something complete on time!

I really like your idea of character traveling through his life trying to take good care of his heart. I also enjoyed your soundtrack (listened to it from the source files aswell!) and the graphic style of the game screen.

I played the game a few times and I'm not sure if the random generated level was a good idea, as I felt I wasn't so much making choices but using the same route to the end every time and picking up whatever happened to be there. I'm not sure if there were different routes to take? I also got stuck a couple of times (to the gravestones) and some of the item icons were difficult to read - especially when not playing on full screen. I'm also not sure if the "pulse meter" did anything?

Overall, I think your idea has a lot of potential and if you had had more time to use you could have shown more of that. I hope the tight schedule was also a good thing, teaching you something about how to limit and distribute the workload and which things are essential to your idea and which can be cut out if needed. And even though you couldn't include everything you planned to, you made some good decisions and managed to finish up on time.

Good job utilizing many different diversifiers aswell - even though "Two Are Better Than One" doesn't really apply to this game as you don't need several mobile devices to run it. ;)

Thank you for jamming in Satakunta and hope to see you all there again next year!

Varaosa's picture
Submitted by Varaosa on Thu, 01/31/2013 - 14:38

Thank you for your comment, but really, yeah ... the game really was not quite finished and certain features or characteristics keretty create / do when the time was only able to stop, maybe too late in the game began stacking of materials, then, of course, but surprisingly few feature construction took its own time when was not made ​​them earlier one, but it was possible.

Indeed, the game was scheduled to come in more fields and possibly genertoituva map, the route should be changed every time the game started again, but not keretty makes such a feature.

Also, the game objects the size / scale could not be adjusted to be correct.

The heart rate monitor was designed to be a major factor in the game, but did not have time for that either invest in or to create a lot of features to it in the way it would have affected the game. A series of selective objects supposed to customize their character's heart rate depending on whether a good thing or a bad thing and at the same time are influenced by the style of the game / theme / music and your characters.

Of course, even such an unfinished game is not necessary to run a different platform when needed my first acting game, but when you have time so I'm going to correct the deficiencies in the game, and bugs, and add features, of which I will then later.

Thank you! :3

Dear MakeeStudio & student team! :3

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