Game: GoHome

It is a game about a programmer who has heart disease want go home from a darkness building with power failure. You only have limited resource and your heart disease. Both the heart beat is too fast or too slow, the programmer will die. You need to keep the programmer alive and get the highest score. Something will appear in front of you, medicine or monsters, be careful!
 
 

Diversifiers

Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
True Colors: The game uses only the basic 16 colors: black, gray, silver, white, maroon, red, olive, yellow, green, lime, teal, aqua, navy, blue, purple and fuchsia. See color chart
Backwards: One or more aspects of the game works the opposite as would normally be expected: maybe the controller is reversed (left is right, right is left), maybe you win lives every time you die, maybe it scrolls to the left and your character moonwalks.
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…

Executable or Installer

 

Platforms

Windows
Mac OS X+
 
The project is built on cocos2d-x SDK, Win32 platform
 
 

Updated

Sunday, January 27, 2013 - 09:24

Source File(s)

 
Kasaki Tzeng
Slime Meteor's picture
LIN, YUEN-YI
hala932
Yi-Chan Kao
 

Credits

// member list

var Takeshi = new MainProgrammer();

var kevin =  new Programmer();

var Slime=  new Programmer();

var hala = new Programmer();

var Kasaki =  new Programmer();

var hokila = null;

var tammy4626 = null;

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