Game: GhostPact

A group of ghostly players find themselves in a tight spot when when ancient archenemy appears in their maze-world. They have to collaborate to chase him off...
 
 

Diversifiers

Backwards: One or more aspects of the game works the opposite as would normally be expected: maybe the controller is reversed (left is right, right is left), maybe you win lives every time you die, maybe it scrolls to the left and your character moonwalks.
Two Are Better Than One: The game requires two or more different mobile devices to play.

Platforms

non-digital game (board game, card game, physical game, etc.)
Windows
Mac OS X+
Microsoft Windows Phone
Android device
iPhone
iPad
 
- Uses proprietary (closed-source) multi-platform game engine Lungine built on XNA and MonoGame (C#) - This engine uses a tweaked and adapted version of ARToolkit for marker tracking, extended with marker decomposition algorithms ( If you're interested in this technology, e-mail development@vanderfeest.com )
 

Jam Site

 

Updated

Sunday, January 27, 2013 - 22:42
Chema Valle
Marie-José Vincent
Ghuyajil's picture
Stephan van der Feest
 

Credits

Team lead, game & engine programming, AR system: Stephan van der Feest
Initial concept, game design & art: Marie-José Vincent
Game theme, rules concept & game design: Michiel Vincent
Music, game design & programming: Chema Valle Rodríguez
3D printing, modeling: Sam Zwaan
Game design, programming: Jeroen Vincent

Comments

grid's picture
Submitted by grid on Thu, 02/21/2013 - 20:58

I am interested in this. Assuming it is not playable at this point.

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