Game: Flowing Beat

Gameplay: The player controls a small entity flowing across the screen. Now and then, a similar being sporns. The Players goal is to make friends with these, making them dissolve to coloured spots in the background. While playing, the whole screen pulses to the tact of the players heartbeat. This beat changes when the player comes close to a potential friend. Small friends make it go faster, big friends slow it down. Controls: The Game can be steered using either the computers keyboard or an extern MIDI-Piano. A direction is reached by one or more notes shown on the screen. Every tact the keys change. Pressing the keys with the beat gains a lot of points and speed, pressing a wrong key or offbeat, the points go down. Standing still for to long a time makes the player die.


Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
10 little pigs: The game uses 10 or more buttons or keys for gameplay-related actions (no pause or anything else).
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…


XNA 4.0 Midi-dot-net


Sunday, January 27, 2013 - 16:44

Source File(s)

Andreas Reich


    Graphics programming


    Physic, gameplay


    Input, assets

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