Game: Existential Dread

You are an electrician who is haunted by his fears, represented by an ambiguous darkness that creeps closer and closer towards you. If you remain within the dark for too long, your fears overcome you and the game is over. To advance levels, there are a set of collectibles that must be collected before the darkness envelops the level. This uses the heartbeat theme by using the repetitive beating in various aspects of the game, but also in maintaining the character's heart-rate so that you can collect the items quickly, but not to exhaust yourself and fall prey to your fears. Through the atmosphere of the game by means of both music and artwork along with the sense of urgency in the play style, the intention is for the player to feel the senses of fear, suspense, stress, and other emotions that result in an elevated heartbeat.
 
 

Diversifiers

Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…

Executable or Installer

 

You need the latest version of the Java Runtime Environment in order to run this game. The current version is 1.7u11

 

Platforms

Web standard (Html5, Java, JavaScript, Flash)
 
Netbeans 7.2
 

Jam Site

 

Updated

Sunday, February 17, 2013 - 16:06
 

Team

 
The Suicidal Giraffe's picture
The Suicidal Giraffe
James Arriola
Kenneth Isono
Alex Felinski
Robert Brestle
Brent Austin
Colleen Kelly
 

Credits

Robert Brestle - Game Engine Designer, Programmer

Kenneth Isono - Programmer

Angel Mercado - Graphic Artist

Brent Austin - Level Designer

James Arriola - Story Writer, Artist

Alex Felinski - Composer

Colleen Kelly - Project Manager

 

With Special Thanks to:

Global Game Jam

Elmhurst College

Matt O'Malley

Luke Dolezal

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