Game: Eibmoz

Eibmoz is a zombie survival game in reverse. All players begin dead and are resurrected as the game regresses (I got to use the word regress usefully :). All game actions are done in reverse with the goal to be the first player with full health. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The game begins with one player in the middle hex (red) surrounded by zombies (rage variety). The starting player is the player in real life who has survived the longest. The player has 1 life point and all weapons but no ammunition. The environment is littered with corpses starting on all grave stones and another 20 scattered randomly. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The zombies move at the start of each round (including the first round). They will move away 3 squares towards the nearest exit or building (direction doesn't really matter). The players may move 1, 2, or 3 hexes each turn the distance is inversely dependant on the number of moves they player will use next round (in the earlier time). eg if a player moves 1 square this turn they are allowed to move 3 in the next turn and inversely a move of 3 means the next turn can only be 1. This can be shown on a players sheet as vigor remaining. All the corpses can be searched and is how a player is determined to win. At the start move corpses will resurrect the additional players (up to 5). Later corpses result in a die roll of two D4 to give a probability curve. The most common outcomes are: Get Bitten (gain one life), Collect Ammo (Zombie is resurrected), Find Weapon (lose related weapon), Horde (Added 4 additional Zombies surrounding you to nearest exit), Grenade (Gain 2 life), add 2 additional zombies, Lose Limb (gain 1 life, current zombie cannot move next turn), MedKit (lose 1 life), StimPack (lose 2 vigor). The zombies will move into a player hex in their turn (gain 1 life for player) if that player is within one hex of the path to the exit. The player who regains their full life is the winner. Players may not move outside the walls fo the complex. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The Diversifiers included are: - Stay inside the box: There is a heli pad waiting for Evac which the players are trying to survive. Any movement outside of the Wall will remove the player from the game. - Backwards: Yeah this will mess with your head. Though if you are a sadist you could play the game forward when you finish and watch all the players get mauled to death :) - The Truth is out there. The person who lived the longest start the game. Get it :) - More the Merrier: This game goes to 5 players and could add more in a later expansion - I'm Bored: I'm doing a backwards version of I'm bored. That's a double win :)

Diversifiers

Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
Backwards: One or more aspects of the game works the opposite as would normally be expected: maybe the controller is reversed (left is right, right is left), maybe you win lives every time you die, maybe it scrolls to the left and your character moonwalks.
The Truth is Out There: Some external real world element, such as weather, time of the day, etc, affects gameplay. It MUST affect gameplay and can’t be only a scenario element.
More the Merrier: The game is a competitive or cooperative multiplayer "party game" (i.e., based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.

Platforms

non-digital game (board game, card game, physical game, etc.)
Paper beats rock!

Updated

Sunday, January 27, 2013 - 08:42
Wez
Wesley Lamont
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