The game is pretty simple and revolves around its mechanics - and that's a good thing as it works really well. I like the idea of controlling the environment instead of the character (I think the idea came from the table game where you try to control a metal ball through a wooden labyrinth by turning the game board? Could add the diversifier "6. I’m Board" aswell!) and having to keep the pulse up manually. Adding the blood pressure as one variable brings the needed challenge to the game (could have been made optional to accommodate players with different motivations though).
The game is very difficult and frustrating but at the same time fascinating and addictive in some weird way. I had fun playing it and if I'd have to use only one word to describe the experience it would be "intense".
You managed to build a well-rounded, stable game that is challenging but fun to play in such a short time. Well done!
Thank you for jamming in Satakunta and hope to see you all there again next year!