Game: Conduction

Within a patient on the brink of psychopathy, players must journey as an emissary from the heart and lead four fading memories of human connection from the increasingly cold logic of the brain back into the heart's glowing haven before the bridge between the two is severed forever. 1) Use conducting to synchronize rhythms with companions you meet. 2) Solve puzzles with companion communication. 3) Enjoy gorgeously rendered environments of synaptic structures and pulsing tissues. 4) Listen to unique companion timbres that evolve as you progress towards the heart's center.


Backwards: One or more aspects of the game works the opposite as would normally be expected: maybe the controller is reversed (left is right, right is left), maybe you win lives every time you die, maybe it scrolls to the left and your character moonwalks.
10 little pigs: The game uses 10 or more buttons or keys for gameplay-related actions (no pause or anything else).
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
Bigger Picture: The game touches on a political, environmental or social issue.


UDK, Maya, Photoshop, Zbrush,


Sunday, January 27, 2013 - 21:30
daniel.kamentsky's picture
Daniel Kamentsky
stephen.mesker's picture
Stephen Mesker DestroyerofWorlds
gabriel.comin's picture
Gabriel Comin
Jaime Alexander Garcia
Daniel Moreta
zack.bogucki's picture
Zack Bogucki
Tor Scully
randy soto
August Harris-Early's picture
August Harris-Early
Andrew Wegener
Jaclyn Lake
Alyson K Adams
Azarea Palmer
Amanda Newman
neil.pascarella's picture
Neil Pascarella
FUNK_DADDY's picture
Steve Clark
Sana Freeman
luxfelix's picture


Daniel Kamentsky - Programmer/Indie Dev Lead
Stephen Mesker - Modeler/Rigger/Animator
Gabriel Comin - Programmer/Kismeteer
Jaime Alexander Garcia - Level Designer
Daniel Moreta - Texture Artist
Zack Bogucki - Sound Designer/Composer
Tor Scully - Sound Designer/Guitarist
Randy Soto - Texture Artist/UV Mapper
August Harris-Early - Art Director/Concept Artist
Andrew Wegener - Level Designer
Jaclyn Lake - Environment Modeler/Textur Artist
Alyson K Adams - Concept Artist
Azarea Palmer - Modeler
Amanda Newman - Modeler
Neil Pascarella - 3D Manager/Modeler
Steve Clark - Technical Artist
Sana Freeman - Lead Concept Artist/Illustrator
Charles Hafer - Audio Director/Sound Designer
Ty Underwood - Start-Up Producer
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